Results 1 to 3 of 3
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04-15-2015, 01:21 AM #1
UNDERSTANDING FSX/P3D VIRTUAL COCKPIT
Hi,
I am trying to reuse a Virtual Cockpit from the FSX_Airbus_A321 in a project Airbus A320. (I dont need working gauges, but the frames.)
I have inserted a CameraDefinition in the A320 airfile refering to the Virtual Cockpit and in the panel.cfg there is a VCockpitWindow defined.
When opening P3D/FSX the Virtual Cockpit is now present, but greyed in the Views menu.
Anyone who have been playing around with combining parts from existing planes and succeeded?Cheers Stephen
P3Dv4 Prof, FMGS A320, 1080p OH for ext. & 1080p 24" for int., TM Warthog, VATSIM (vPilot)
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04-22-2015, 11:06 PM #2
Re: UNDERSTANDING FSX/P3D VIRTUAL COCKPIT
If it's grey, then you probably forgot to copy the VC textures to the A320s Texture Folder.
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04-29-2015, 03:39 AM #3
Re: UNDERSTANDING FSX/P3D VIRTUAL COCKPIT
They were there.
For some reason I needed to create a new aircraft entry with own panel, model and textures...
The result:
https://youtu.be/kR7CdpsrUbUCheers Stephen
P3Dv4 Prof, FMGS A320, 1080p OH for ext. & 1080p 24" for int., TM Warthog, VATSIM (vPilot)
Hi Hugh, i do, its a iris dynamics one. Also had a bff designed one. Les
FSX hands free position