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04-29-2013, 01:09 AM #1
Oculus Rift -- a substitute for real cockpit hardware?
My Oculus rift developer kit has arrived -- I am currently testing to see if this VR device can be a substitute for a home built cockpit.
Early impressions --
1. Resolution extremely low -- text on gauges will be unreadable.
2. Immersive
I have yet to try it with FSX (no driver support at the current moment)
I'll keep you guys updated...
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iwik thanked for this post
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04-29-2013, 01:48 AM #2
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Re: Oculus Rift -- a substitute for real cockpit hardware?
I had been interested to find out how well it would do in FSX. Will look forward to your comments.
Les
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OmniAtlas thanked for this post
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04-30-2013, 12:04 AM #3
Re: Oculus Rift -- a substitute for real cockpit hardware?
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04-30-2013, 01:52 AM #4
- Join Date
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Re: Oculus Rift -- a substitute for real cockpit hardware?
Omiatlas,
Would be nice to be able to address you by your name.
Thanks for the update, please offer more when you get more familiar with it.
Regards
les
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04-30-2013, 06:01 AM #5
Re: Oculus Rift -- a substitute for real cockpit hardware?
Hi Les,
Still trialing, but it is definitely not a substitute for a home cockpit. For one thing, you're going to have a heck of a time referring to charts, playing around with knobs, etc.
I also get very nauseated after 5 mins in the rift, perhaps I just need to get use to it.
Vision is still blurry, but you get the immersive full VR effect. Perhaps in the release version of the rift the resolution will be improved to 1080p.
I've posted a tutorial on how to get FSX setup with the rift on the official developer forums for those that are interested.
You can call me Ben