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Thread: dual core or quad core
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01-03-2009, 05:41 PM #41
Hi,
There is a tool (module) that converts dx9 grafics to dx10 compatible mode. You just install the module and the converter works at the backround. White textures problem at dx10 preview has gone away for me at most of the cases. The tool is avaliable from
http://www.flightsimtools.com/adconvx/
From the site
Addon Converter X is a plugin for FSX that makes many add-on aircraft and sceneries developed for FS2004 compatible with FSX SP2 and FSX Acceleration Pack.
Many existing aircraft and sceneries suffer display problems with these FSX versions, such as missing textures or missing scenery objects in the DirectX 10 mode. Addon Converter X resolves many of these problems on the fly, thus allowing you to enjoy thousands of sceneries and aircraft developed for previous Flight Simulator versions with FSX.
Addon Converter X does not modify any files you have installed in FSX. It performs conversions on the fly as FSX is loading files. You don't have to "convert" any add-ons you are installing. Simply copy them into FSX, and Addon Converter X will make any necessary changes automatically.
New in version 1.02
- Ability to fix pre-FS2004 objects made with SCASM (this should resolve issues with many payware sceneries).
- Ability to fix virtual traffic aircraft that are not in Aircraft and Rotorcraft subfolders.
- Bugfix: Missing virtual cockpit textures in aircraft with more than 32767 polygons.
- Bugfix: Some aircraft parts were showing up as semitransparent.
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01-03-2009, 06:01 PM #42
- Join Date
- Mar 2008
- Location
- Berkshire, UK
- Posts
- 24
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01-03-2009, 06:31 PM #43
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01-03-2009, 06:37 PM #44
Hi Again,
In case of DX10 mode, then better memory shader is avaliable and the GPU can get all the load of maximized settings with out any problem. Tested with ATI 4870x2 and Nvidia GTX280.
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