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  1. #1
    Forum Moderator JWS's Avatar
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    POSKY wheels sunk into ground

    Hey guys,

    Just tried to merge PMDG and POSKY 737-800 for FS9, which turned out quite well. Have to do some more testing but looks good. PMDG FDE works better with Prosim. Since the texture file of POSKY is smaller than the PMDG it also means less burden on the pc.
    One small problem I would like to fix. The main landing gear of the posky/pmdg merge sinks into the ground.
    I would appreciate some help to solve this.

    Thanks,
    JWS
    Last edited by JWS; 04-23-2011 at 11:56 AM. Reason: forgot to tell is was for FS9

  2. #2
    300+ Forum Addict nax228's Avatar
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    Re: POSKY wheels sunk into ground

    is it always sunk? there is three values in the cfg that needs attention.

    Play around with the third value on these 3 lines, point 0-2:
    point.0=1.000, -13.416, 0.000, -12.021,
    point.1=1.000, -65.500, -9.375, -12.300,
    point.2=1.000, -65.500, 9.375, -12.300,
    This file was the only one i had handy and it's from the flightdecksoftware model.

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  4. #3
    Forum Moderator JWS's Avatar
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    Re: POSKY wheels sunk into ground

    Thx NAX,

    I'll give it a try. Is this from a flightdecksoftware model? I thought this was only something that was connected to cfg files (do I have to change air files too)?

    JWS

  5. #4
    300+ Forum Addict nax228's Avatar
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    Re: POSKY wheels sunk into ground

    FlightDS have made a model of their own to suite theit AP, but nevermind.
    The lines mentioned, you will find in the aircraft.cfg and you do not need to do anything in the .air file. That one is not that easily altered anyways

    Larrylynx is working on a new .air file to make the best out of Prosim, and you'll get it over at prosimforums if you wanna try.

  6. #5
    Forum Moderator JWS's Avatar
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    Re: POSKY wheels sunk into ground

    Ah, that would be great. I was thinking about adding a "wish" to the forum for Marty - or someone else - to develop parts of the .air file to fit into the .air files of the different manufacturers (PMDG, POSKY, ARIANE, FFX etc. and both FS9 and FSX) in order to get the most out of ProSim. This also would save us a lot of trouble merging different aircraft models and changing contact points, etc.
    Besides, maybe it would even be possible to have files that suit the other B737 NG types (600-900).

    Regards,
    JWS

  7. #6
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    Re: POSKY wheels sunk into ground

    Quote Originally Posted by nax228 View Post
    is it always sunk? there is three values in the cfg that needs attention.

    Play around with the third value on these 3 lines, point 0-2:


    This file was the only one i had handy and it's from the flightdecksoftware model.

    aircraft.cfg in the [contact_points] section

    [contact_points]


    //0 Class <0=none, 1=wheel, 2=scrape, 3=float>
    //1 Longitudinal Position (feet)
    //2 Lateral Position (feet)
    //3 Vertical Position (feet)
    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type
    //14 Airspeed limit for retraction (KIAS)
    //15 Airspeed that gear gets damage at (KIAS)


    //
    // Nose Gear
    //point.0 = 1, 48.450, -0.67, -8.85, 1181.1, 0, 1.777, 75.00, 1.000, 1.500, 0.550, 9.000, 9.000, 0, 235.0, 320.0
    //point.1 = 1, 48.450, 0.67, -8.85, 1181.1, 0, 1.777, 75.00, 1.000, 1.500, 0.550, 9.000, 9.000, 0, 235.0, 320.0


    // Left Main Gear
    //point.2=1, -5.00, -9.99, -9.20, 1574.8, 1, 1.442, 0.00, 1.0, 2.5, 0.650, 6.9, 6.9, 2, 230.0, 320.0
    //point.3=1, -5.00, -7.16, -9.20, 1574.8, 1, 1.442, 0.00, 1.0, 2.5, 0.650, 6.9, 6.9, 2, 230.0, 320.0


    // Right Main Gear
    //point.4=1, -5.00, 9.99, -9.20, 1574.8, 2, 1.442, 0.00, 1.0, 2.5, 0.650, 7.1, 7.1, 3, 230.0, 320.0
    //point.5=1, -5.00, 7.16, -9.20, 1574.8, 2, 1.442, 0.00, 1.0, 2.5, 0.650, 7.1, 7.1, 3, 230.0, 320.0


    //
    //
    //=======================================================================================================================================================
    //
    //FUll Motion, Realistic feel, true footprint contact points


    // Nose Gear
    point.0 = 1, 48.450, -0.67, -9.85, 1181.1, 0, 1.777, 75.00, 3.000, 1.500, 0.650, 9.000, 9.000, 0, 235.0, 320.0
    point.1 = 1, 48.450, -0.67, -12.80, 1181.1, 0, 1.777, 75.00, 3.000, 1.500, 0.650, 9.000, 9.000, 0, 235.0, 320.0


    // Left Main Gear


    aircraft.cfg in the [contact_points] section

    The red value was originally -9.85. change to -12.80 to fix the problem

    fsx will need to be shut down then restarted for change to take placce