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    Warping VR-Vantage on a partial 180 degrees dome

    Hi community,
    I need your help!
    Does anyone projecting the VR-Vantage (from VT M腒) on a 180 degrees partial dome screen through three projectors and by utilizing a software like Pixelwarp (from Pixelwix) or Warplizer(from UniVisual)?
    I'm using the Pixelwarp to create a seamless image on my 180 dome-shaped screen. I am able to project wide videos and pictures and it does look good. I was even able to project 3d games on the screen (it was eveneasy to do) but the most important thing for me is projecting a seamless picture from the VR-Vantage, and that the only thing that I'm not able to do.
    I'm getting an output from the Pixelwarpbut it is not straightforward for the VR-Vantage.
    Below you can see the output from the Pixelwarp.
    I'm also attaching a picture from the VR-Vantage software about the attributes of the Display Engine Configuration Editor.
    I hope that there is an option to match between the output below to the attributes attached.

    I will appreciate any thought or idea.
    Much thanks!!!
    Camera Row 1 Column 1
    {
    FieldOfView
    {
    AspectRatio 1.33333;
    VerticalFOV 59.7996;
    HorizontalFOV 74.9543;
    }
    Lens
    {
    Frustum -0.00766693 0.00766693 -0.00575021 0.00575021 0.01 100;
    }
    Offset
    {
    RotateX(Pitch) 0.21718; // Positive pitch Up
    RotateY(Yaw) 57.34; // Positive rotation Left
    RotateZ(Bank) 0; // Positive bank Left
    Position 0 0 0;
    }
    }

    Camera Row 1 Column 2
    {
    FieldOfView
    {
    AspectRatio 1.33333;
    VerticalFOV 59.7996;
    HorizontalFOV 74.9543;
    }
    Lens
    {
    Frustum -0.00766693 0.00766693 -0.00575021 0.00575021 0.01 100;
    }
    Offset
    {
    RotateX(Pitch) -2.71555; // Positive pitch Up
    RotateY(Yaw) -0.382323; // Positive rotation Left
    RotateZ(Bank) 0; // Positive bank Left
    Position 0 0 0;
    }
    }

    Camera Row 1 Column 3
    {
    FieldOfView
    {
    AspectRatio 1.33333;
    VerticalFOV 59.7996;
    HorizontalFOV 74.9543;
    }
    Lens
    {
    Frustum -0.00766693 0.00766693 -0.00575021 0.00575021 0.01 100;
    }
    Offset
    {
    RotateX(Pitch) -0.254855; // Positive pitch Up
    RotateY(Yaw) -56.4068; // Positive rotation Left
    RotateZ(Bank) 0; // Positive bank Left
    Position 0 0 0;
    }
    }
    Attached Images Attached Images