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Thread: PoKeys USB Interface
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12-05-2014, 04:52 AM #151
Re: PoKeys USB Interface
Hi Wendy,
can i connect pokeys 57e to A320 fmgs from jehell ?
Maybe with FS symphony 2.0 ?
thanks
Bon
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12-05-2014, 05:03 AM #152
Re: PoKeys USB Interface
No you cannot.
It can only be done when Jeehell implements the PoKeys interfaces in his program.
If he wants to support the PoKeys cards I will be glad to give him the information he needs.
Regards, Wendyhttp://www.flightsimparts.eu
PoKeys interface cards
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12-05-2014, 05:07 AM #153
Re: PoKeys USB Interface
Thats what I've expected. Maybe in the future.
Thank you Wendy
Edit: hmm... as I can see, there is a SIOC interpreter in Jeehells FMGS. And FS Symphony seems to have the ability for SIOC scripts. Ok, sounds too complicate for me because I have low programming experiences.
Once again thank you
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12-05-2014, 05:39 AM #154
- Join Date
- Feb 2007
- Location
- Germany
- Posts
- 73
Re: PoKeys USB Interface
With the FSSymphony expert mode you can access all published Jeehell offsets.
See: http://www.jeehell.org/Offsets.pdf
Regards, Ruediger
Visit: http://www.flying-the-winglets.de
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12-05-2014, 05:56 AM #155
Re: PoKeys USB Interface
Thanks Ruediger, I did'nt know that.
http://www.flightsimparts.eu
PoKeys interface cards
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02-03-2016, 06:25 PM #156
Re: PoKeys USB Interface
Wendy, I don't know if you're still monitoring this forum but I have a question.
Someone told me it is possible to connect 128 switches to just 24 pins on the Pokeys card by using a matrix scheme. Could you shed some light on that ?
thanks
MartinGigabyte GA-Z97X - Intel i7 4790K@4,6 GHz - GSkill TridentX F3-2400C9D-8GTXD - 2 X Samsung 840 EVO 120GB - Seagate SSHD 2TB - Asus GTX780 DC2 OC 3GD5 - Windows 10 Professional 64
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02-03-2016, 08:48 PM #157
- Join Date
- Jan 2012
- Location
- VA USA
- Posts
- 5
Re: PoKeys USB Interface
Martin
Yes indeed this is possible
By the way, most keypads work on a matrix principle
You can look at it as it is a spreadsheet, rows and columns
Do a search for Arduino keypad or Arduino matrix switch
http://playground.arduino.cc/Main/KeypadTutorial
I have some pokeys and cockpit building stuff on this website (just look for Belga12345)
http://forums.x-plane.org/index.php?...wfile=17303&st
Enjoy
Groetjes vanuit zonnig Virginia
Marc (Belga12345)
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02-04-2016, 03:00 AM #158
Re: PoKeys USB Interface
Hello Tiburon,
I will give you a basic schematic of a small matrix, this example can be extended the same way to reach 128 inputs, but that is the maximum.
Regards, Wendy
http://www.flightsimparts.eu
PoKeys interface cards
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02-04-2016, 03:39 AM #159
Re: PoKeys USB Interface
Not entirely clear to me : since pokeys inputs have a common ground does that mean that you connect all rows or all columns to 1 gnd ? And how do you extend this to reach 128 with 24 inputs? I could make 32 rows of 4 but that takes 32 inputs.
And what about toggle switches that remain closed ? Do I have to use diodes ?
Sorry about the many questions but I'm trying to get my head around this matrix thing.Gigabyte GA-Z97X - Intel i7 4790K@4,6 GHz - GSkill TridentX F3-2400C9D-8GTXD - 2 X Samsung 840 EVO 120GB - Seagate SSHD 2TB - Asus GTX780 DC2 OC 3GD5 - Windows 10 Professional 64
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02-04-2016, 03:49 AM #160
Re: PoKeys USB Interface
I think I found the answer : you connect 8 columns and 16 rows to pins of the Pokeys making 24 pins. No gnd is needed then ?
Gigabyte GA-Z97X - Intel i7 4790K@4,6 GHz - GSkill TridentX F3-2400C9D-8GTXD - 2 X Samsung 840 EVO 120GB - Seagate SSHD 2TB - Asus GTX780 DC2 OC 3GD5 - Windows 10 Professional 64
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