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  1. #11
    2000+ Poster - Never Leaves the Sim Michael Carter's Avatar
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    Pete's new FSUIPC release makes mose of these problemes a non-issue. At least in the Boeing 727. I would like to think that it benefits the PM users as well that can't get logic functioning on some systems.

    Magenta will never cover this aircraft nor any other older Boeing using steam gauges. Or for that matter any aircraft using steam gauges. There's no logic for any systems, but others can cover that. Like Pete.

    The new FCUIPC release is a major breakthrough for unsupported sim-builders. It is about the next best thing to having PM for unsupported aircraft.

    With this release, you can pretty much build what ever your heart's desire and it will interface with FS.
    Boeing Skunk Works
    Remember...140, 250, and REALLY FAST!

    We don't need no stinkin' ETOPS!



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  2. #12
    2000+ Poster - Never Leaves the Sim Trevor Hale's Avatar
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    Quote Originally Posted by Boeing Skunk Works View Post
    Pete's new FSUIPC release makes mose of these problemes a non-issue. At least in the Boeing 727. I would like to think that it benefits the PM users as well that can't get logic functioning on some systems.

    Magenta will never cover this aircraft nor any other older Boeing using steam gauges. Or for that matter any aircraft using steam gauges. There's no logic for any systems, but others can cover that. Like Pete.

    The new FCUIPC release is a major breakthrough for unsupported sim-builders. It is about the next best thing to having PM for unsupported aircraft.

    With this release, you can pretty much build what ever your heart's desire and it will interface with FS.
    100% true regarding inputs, however I don't think that will help the illuminating annunciator issue though, will it?

    Trev
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    Trevor Hale

  3. #13
    2000+ Poster - Never Leaves the Sim Michael Carter's Avatar
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    No Trevor, you got me there.

    For the old dogs, sometimes mechanically illuminated annunciators have to suffice, if it can be done at all. Hopefully, most 3rd party aircraft will communicate with FSUIPC.

    No telling until you try it though, because some publishers will not tell you. The majors like the 737 /57/67, and Airbus A320/30/40 have a much better chance of using the new FSUIPC release.

    I've found it working well in the examples I've tried it, so far...
    Boeing Skunk Works
    Remember...140, 250, and REALLY FAST!

    We don't need no stinkin' ETOPS!



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  4. #14
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    Many new simbuilders complain about the pricetag on Project Magenta. I did too. But when you think about it for a while, you will realize that the total cost for Project Magenta won't be a very big part of your setup - and PM is the heart and soul that brings your 'pit to life! For my part, as I bought PM back when it was a lot cheaper, Project Magenta glass cockpit + PMSystems didn't cost me more than my MIP did - in fact, it was much cheaper than the MIP.
    The reason why you should opt for Project Magenta, is that you can interface anything in a very easy manner. You can even build your own logics to some degree. PM in combination with FDS SYS cards will give you THE easiest way to set up and run your simulator, as far as inputs and outputs goes. Gauges and other more "exotic" features needs other solutions (Phidgets are widely used, I don't have any experience with tose so far).

    For me, the important thing is to put the different parts together, wire up the electronics and get it to life. There are a FEW areas which will require more "hardcore" development, but I can take on those and still be able to use my sim. That's the selling point for me.

    And I can't say this clearly enough: Keep your simulator in the air the whole time! Once you've got your MIP, you can start on the next area. That way, you will get a toy to play with that becomes more and more fun over time! Think of it - you have your MIP up and running. You're familiar with it and loves to fly it. Then you get your throttles in place, and you're the king of the hill when you yank the thrust reversers after landing. And then you get your overhead - the first time you start your engines without ever touching a keyboard, you'll going to feel REAL hardcore!

    Lucky me - I started with my overhead. The only advance is that once my MIP is up and running, I can finish off the overhead and be hardcore in no time. :P

    Thanks for the kind comments on my project. I try to update my website and write about every step I take. Hopefully people can learn from it, and get inspiration from it. I wouldn't bothered with the site if nobody got help from it. And that is my main theme when it comes to hobbies: SHARE! We do this for fun, not to compete. This website is an oasis of knowledge that comes in handy for us all. Those loosers that only lurks the forum and doesn't share - well, fu*k'em! Man wouldn't evolve if he didn't share his knowledge!

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