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Thread: A320 FMGS beta 26
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08-26-2012, 03:35 PM #1081
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Re: A320 FMGS beta 26
Hi Panayiotis,
can you check if any software in particular is using the CPU more than it should be?
JL
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08-27-2012, 04:10 AM #1082
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Re: A320 FMGS beta 26
Hi , thanks for the B26!
I am still testing and give some feedback here....
- in documentation there are offsets mentioned, but how can i send commands trough your fmgs module to fsx?
- Can I call the dll functions from VB direct?
- also I saw, that navdata seems not to be imported, import-window closes in less than a second...
- how can i avoid the updater-start every launch of the program when there is no new update?
- performance problems on 2 FDs and PFDs on one (really fast) computer, program eats 90% of cpu
thanks for any reply that helps, Guenther
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08-27-2012, 06:22 AM #1083
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Re: A320 FMGS beta 26
Hello Guenther,
-FSUIPC commands are always processed by FSUIPC itself inside FS. So, from any software linked to FSUIPC, you can change both FS controls and FMGS controls.
-Regarding the navdata, it takes long only on the FMGS Server computer. If on this computer the import is very quick you probably didn't provide the right Leveld Database folder.
-If you don't want the updater, for now you can only remove the updater software (delete or change the filename).
-Which soft exactly eats the more CPU?
regards
JL
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08-27-2012, 06:54 AM #1084
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08-28-2012, 07:33 AM #1085
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Re: A320 FMGS beta 26
Hi,
Did you install the latest version of FSUIPC?
JL
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08-28-2012, 04:21 PM #1086
Re: A320 FMGS beta 26
After my 3 flights with b26 I gotta say that it looks pretty good now
this is what I found so far:
- had one server crash though and the MCDU showed "MCDU display problem, please report issue". It was after a Go Around. The AC was in hold an I tried to reactivate the approach. The MCDU popped this message and in addtion a window came up that the server crashed.
- please take a look a the brightness control for the CPT PFD... I can't control the brightness correctly since B26. Maybe it came with your updates on PFD and ND. The CPT ND works though.
- just had a short email with Marcin. I kindly asked about adding the power state for the AC. So the hardware FCU digits and Leds are all off when the AC has no power. He mentioned that the new .dll is not using offsets anymore but JL SDK. Any chance of support this issue from your side?
- missing ECAM MSG "BAT X OFF" when batteries off.
Kind Regards,
Rob
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08-28-2012, 06:43 PM #1087
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Re: A320 FMGS beta 26
Hello,
- I will look at the brightness control.
- The power ON/OFF state is already working, I believe Marcin has to work on getting it right. Anyway he's in contact with me.
- yes don't worry, I'll add it someday.
Regards,
JL
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08-30-2012, 05:19 PM #1088
Re: A320 FMGS beta 26
Hi
Rob. Soon after consultation with JL I will update .dll
Comming soon
MarcinSKALARKI electronics - everything for your new A320 cockpit!
http://www.skalarki-electronics.eu
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08-31-2012, 03:08 AM #1089
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09-03-2012, 08:44 AM #1090
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Re: A320 FMGS beta 26
Hello JL, over the weekend i did some heavy tests on my cockpit. Sometimes alone, sometimes in cooperation with Marcin.
Some things are strange.
1. HardwareConnect.exe crashes after a period of about 30 minutes at least.
This happens when running Skalarki Profiler on Server PC. Then this happened I connected Marcins TQ and FCU.
2. Running Skalarki Profiler at one Client PC, connected are TQ, FCU, Glares, Pedestal and Captain MCDU, HardwareConnect.exe does not crash, but after about 3 up to 5 Minutes or after doing some Actions with Hardware, only TQ are still working. All the other hardware isn't working for further. I did end Profile in Skalarki and restarted the Profile in Skalarki, after this, hardware works again, but again for maximum some minutes, or some actions doing with hardware.
In both cases, FCU isnt working correctly. In Beta 25 which was installed before, all was working fine on FCU. With beta 26, most of buttons and all encoders aren't working. I tested hardware with Profiler, and all is ook and works fine.
Next comes to EWD. not matter if TQ is running via network or directly connected to server PC, reaction of the display, dots running into detends position as well as increasing or decreasing the thrust value on display is very very slow and of course it comes all with seconds of delay.
Do you have any Idea?
Should I post this problems in the bugtracker?
I am still in contact with Marcin to regonize there the problem is, and we are doing some tests as well....
Best Regards
Marco
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