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Thread: It's high time to say hello...
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09-10-2007, 02:34 PM #21
I also find it strange that you would need additional software to connect 2 CH yokes to FS9. Although I am only building a single seat cockpit, occasionally my wife will fly with me. So in addition to my CH Flight Sim Yoke (USB), I conncected up an older set of CH rudders (gameport) which is connected together with an older CH Virtual Pilot yoke (gameport)..... which is then connected to a Gameport to USB converter. This has worked fine for me.
Regards,
Henry
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09-10-2007, 02:55 PM #22
Yeah, I have been told by Bob that he had some issues, but I do know that per FSUIPC there are some ways possibly too (it escapes me, the details). I do know that in the past when connecting a USB joystick in addition to the yoke, there were no problems, BUT that couldve been due to it being a different device.
However, it's not that big of a deal for me anyhow, because I plan to remove the 2 CH yokes from their housings, mount them on columns, and interconnect- using only one of the Pitch/Roll pots for movement and I guess the only issue would be using the two sets of throttle/mixture/pitch pots for Engine 1/2, Flaps, Spd Brakes, and possibly reversers. Here's where FSUIPC def comes in.
Thanks Norbert, Trev, and Andy!
HECK, thanks to ALL of you guys here that make this such an invaluable place to learn and share!
PS- Norbert, I myself plan to run an FMS and an Electronic Flight Bag on a touchscreen in the pedestal for my Learjet 45. Good to see others using them, even if it's only a temp solution.
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