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Thread: PITCH CONTROLS
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07-03-2014, 08:46 AM #1
PITCH CONTROLS
Hi all!
I want to build a pitch control utilising a rotating disc like those in a 737. I know how to gear the disc to a potentiometer, but don't understand how to interface the pot, to flightsim?
The movement of the pot, changes the pitch - but how?
Can anybody help me understand how this works and what connections I need to make?
Many thanks.
TONY Plymouth, UK
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07-04-2014, 12:34 AM #2
Re: PITCH CONTROLS
Hi Tony,
Connect your pot to a BU0836X card then assign the axis to elevator trim in FSUIPC!!
Cheers Gwyn
737NG using Prosim737, Immersive Calibration Pro, Aerosim Solutions motorized TQ & cockpit hardware, CP Flight MCP & FDS SYS1X, SYS2X & SYS4X, FDS PRO FMCs, AFDS units & Glarewings, Matrix Orbital ELEC display, Pokeys Landing & Cruise alt display, Buttkicker Gamers, 3 x BenqMW811ST projectors with a Matrox Th2Go
http://www.aerosimsolutions.com.au
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07-04-2014, 12:37 AM #3
Re: PITCH CONTROLS
Hi,
You'll need an interface card with analog inputs like Leo Bodnar's, pokeys etc.
Hook up the pot to the card and assign the axis in FSUIPC (paid version) and voila !
Or you could use prosim or some such, even easier.
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07-04-2014, 12:38 AM #4
Re: PITCH CONTROLS
Oops, Gwyn just beat me to it.
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07-04-2014, 05:11 AM #5