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Thread: 737NG Cockpit - Update
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10-27-2010, 06:34 AM #21
Re: 737NG Cockpit - Update
Udate:
the following gauges are working: Flaps, Duct PRess (Left & right), APU and Cabin Climb
A picutre from the whole cockpit
More high quality pictures are here available:
http://picasaweb.google.com/compumar...at=directlink#
Next on the list: Gear Leveler
Next-next: Throttlequadrantbest regards, Markus
Boeing 737NG Home Cockpit: https://737cockpit.info
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10-27-2010, 07:41 AM #22
- Join Date
- Nov 2008
- Location
- Europe
- Posts
- 1,931
Re: 737NG Cockpit - Update
Excellent work mate!
Can I just ask what size are your monitors? and how have you grouped all 3 monitors together, an earlier update of yours shows just 2 monitors....
Did you step up from a dualhead2go to a triplehead2go, or are the visuals setup another way!
I enjoy watching your progress very good work you are producing!
AlexGA or the Highway!
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10-27-2010, 08:38 AM #23
Re: 737NG Cockpit - Update
Hello Alex,
all 3 monitors are 19" ratio: 4:3 TFT Monitors.
No, I don't use the Matrox product. I use an PCIe ATI Radeon Graphiccard.
http://737cockpit.at.tf/2010/05/28/enfinity-setup/
http://737cockpit.at.tf/2010/05/27/c...-graphic-card/
The technology is called: EyeFinity (http://www.amd.com/US/PRODUCTS/TECHN...eyefinity.aspx)
It's working great.
best regards,
Markusbest regards, Markus
Boeing 737NG Home Cockpit: https://737cockpit.info
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02-09-2011, 04:11 AM #24
Re: 737NG Cockpit - Update
I want to give you a short update on my cockpit project.
During the last weeks we have built a gear leveler.
The construction consists of 2 pipes running the small one into the bigger one and a pressure spring. So you need to pull the leveler towards you and the spring will pull it back to the default position.
I have also made a short video, you can watch it here:
During the next week the pedestal area will be built. Therefore the following modules will be built in:
1x NAV
1x COM
1x Weather Radar
1x Cargo Fire Panel
1x Fire Panel
1x XPDR
2x Audio Panel
The missing modules will be covered with removeable plates, so once I got them I only need to remove the plate and put the module in.
Further I have changed the APU switch to a "real" one in his function:
And the SIOC code for the LEDs to use with SimAvionics was optimized.
Last but not least also the Marker sound was moddeled in SIOC to be played via another PC Soundcard:
As soon I have some photos from the pedestal I will update this post again.
Best regards,
Markusbest regards, Markus
Boeing 737NG Home Cockpit: https://737cockpit.info
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02-21-2011, 04:29 PM #25
Re: 737NG Cockpit - Update
Another update to be presented to you:
My nearly finished pedestal.
I did a short test with the OC modules only. All other modules have to be wired in the following weeks.
Updates will be posted on my blog.best regards, Markus
Boeing 737NG Home Cockpit: https://737cockpit.info
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02-21-2011, 04:36 PM #26
Re: 737NG Cockpit - Update
Wondeerfull job, congrats!!
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02-25-2011, 12:53 PM #27
Re: 737NG Cockpit - Update
Pedestal finished
the wiring will be done this weekend.
Update:
Wired fire panelLast edited by markusr; 02-28-2011 at 01:02 PM. Reason: Update
best regards, Markus
Boeing 737NG Home Cockpit: https://737cockpit.info
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03-31-2011, 04:33 AM #28
Re: 737NG Cockpit - Update
Another Update at end of the month
Marker Sounds can be enabled / disabled from the Pedestal now from both sides (Captain and FO)
ATC can be rerouted to external speakers, if needed or only on the Headset (both sides)
Also magnetical decals were created to get changeable registrations in the cockpit.
The Captain side will be mounted soon.
FO side:
That's my updated for March 2011best regards, Markus
Boeing 737NG Home Cockpit: https://737cockpit.info
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03-31-2011, 06:36 AM #29
- Join Date
- Jun 2008
- Location
- Stafford, UK
- Posts
- 161
Re: 737NG Cockpit - Update
Hi Marcus. Excellent update.
Can you please tell me what switches you are using on the audio control panel (for turning on and off the speaker). Do they also control the volume if rotated?
Thanks.
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03-31-2011, 06:55 AM #30
Re: 737NG Cockpit - Update
Nice feature. How exactly have you done this? Is the turn-button actually only a pushbutton? ... and how du you actually route the sound?
My audiopanel just sit there and look nice but no actual function... yet!
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