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03-21-2010, 01:58 AM #1
Boeing 737-800 Next Generation Simulator
Ladies and Gents,
I would like to officially open this thread for my Boeing 737-800 Next Generation Simulator. Not much there right now but that is changing daily.
Visit my website to watch my progress:
B737NG-SIM
I welcome comments on the build and the site. Incidentally can someone tell me how to cut the time back on my intro page. I'm using Network Solutions website builder, but there is no setting for time.
Cheers!
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03-21-2010, 04:04 AM #2
- Join Date
- Mar 2009
- Location
- Usa
- Posts
- 390
Re: Boeing 737-800 Next Generation Simulator
Congrats with the sim and the website.
Our website is at www.737ng.eu but I am behind schedule on the launch.... today is planned as a day of work for the website. I hope you don;t mind me adding your to my links page. Cheers and post loads of loads of pictures during your build
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03-21-2010, 10:50 AM #3
Re: Boeing 737-800 Next Generation Simulator
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03-21-2010, 10:52 AM #4
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Post Thanks / Like - 1 Thanks, 0 Likes, 0 Dislikes
W9XE/Project777 thanked for this post
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03-21-2010, 10:54 AM #5
- Join Date
- Mar 2009
- Location
- Usa
- Posts
- 390
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03-21-2010, 11:03 AM #6
Re: Boeing 737-800 Next Generation Simulator
You are absolutely right, Matt.
I do need to look more into the features available here.
Warren
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03-26-2010, 02:08 AM #7
Re: Boeing 737-800 Next Generation Simulator
An Update on my progress. I've been juggling so many balls since I got home that I would make any circus clown proud.
I put my daughter to work as you can see.
Then, after a few hours with a jigsaw, results:
As I'd broken out one of the projectors, I couldn't resist and started playing with different types of materials for screens. So far I'm sold on some paneling I bought I at Lowe's that look like dry erase board. It very flexible so should be able to bend to 150 degrees without a problem. That's the material in the center of both of these shots taken against the wall in what will be my cockpit.
The image is from a Benq MP772ST projector from 1 meter which will be about my distance. the projection is 48 inches high, which is what I'm shooting for.
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04-22-2010, 02:00 AM #8
Re: Boeing 737-800 Next Generation Simulator
I've been making some progress... check out the link below for news and updates.
http://www.b737ng-sim.com
I've actually made more progress than I've posted.
The MIP stand is at a 90% solution, and painted baby poop primer green. Hope to paint it gray tomorrow. At that point I will move it into the basement, and assembly of the MIP will begin, followed by fine-tuning of the projectors and then finally get the software up and running.
I'll post pics once I get it in the basement. Believe me... you do not want to see my garage right now... the wife has been very understanding of the lack of garage space for her car these last few weeks.
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04-22-2010, 02:32 AM #9
Re: Boeing 737-800 Next Generation Simulator
Great job Warren
Keep us posted...
Now that I am beggining building my self I struggled with the creation of site too, but I am afraid that I may lose time on this. Matt has gave me a great idea about the blog !!!
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05-06-2010, 03:03 AM #10
Re: Boeing 737-800 Next Generation Simulator
Hello all. While it's been a while I haven't been idle. I've finally got an update.
B737NG-SIM officially flew today. Kind of. I tested out the exterior visuals and the MIP screens. Updates are on my website (link under my sig) and here is the direct link to the youtube video:
I'm using two BenQ MP772ST projectors to project onto about 130 degrees FOV screen. I had to do away with the third projector and curved screens. My space was just too limited to make it work. For the externals I'm using FS9.1 through a TH2GO and the Nthusim Pro demo. I'm getting anywhere from 60 to 110 FPS (flying over megascenery left over from my GA install). You can see the painters tape I used to grid the screens.
For the MIP I'm using two 24" WS monitors for each side, a 19" for the Upper DU and a 10.5" for the lower DU. I'm pushing FsXpand 5.8 demo for all of it. I have four FsClients running concurrently on one system, each handling a screen. I've either used the packaged panels or created my own (upper and lower DU) for the full gamut of screens. I just have to figure out how to make chronos for the panel.
My next step is to start building up on the shell to make sure the projectors have uninhibited line of site to the screens before I lock in the visuals.
More to follow,
Warren
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