Hello,
are there any offsets to simulate a fire for:
ENG 1
ENG 2
APU
I need them for my PM Instructor setup.
Best regards
Jan
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Hello,
are there any offsets to simulate a fire for:
ENG 1
ENG 2
APU
I need them for my PM Instructor setup.
Best regards
Jan
jan,
Yes there are offsets for engine fires for engine 1-4............but not for the APU (as far as I know). To my knowledge fs2004 does nto USE them though....they are just "there". I am also assuming here that you are not using FSX.
I am not near my copy of the FSUIPC docs...... but they are listed in there in the chart. When I get a chance... I'll post them for you.
best,
................john
The Engine fire flags in FSUIPC will start an engine fire if set: they are both indicators and controls. They work in both FS9 and FSX. Offset 3366, bit0= Engine 1 up to bit3 = Engine 4.
FS9 does not simulate an APU so there's no APU offset. In FSX there are some controls and indicators relating to the APU (there's a fire flag at FSUIPC offset 0B53), but I've not found a way to deliberately start an APU fire.
Regards
Pete
Great Pete!
I will try tonight ...
Best regards
Jan
sorry, but it seems to me that it will not work via pm instructor!
I have put this line into the fail.txt
//failure_description, offset, length, value_fail, value_norm
ENG/FIRE, 3366, .0, 1, 0
or does it not work on ground? I havent tested in flight so far.
Thanks
Jan
Ah, sorry ... I misled you. I've just re-checked. I'm so used to using FSX now, for the last year or more, that I am getting mixed up.
On FS2004 the 3366 bits are fire indicators, read-only. I don't know how to cause a fire on FS2004.
On FSX the 3366 bits operate both ways and will start a fire if the bits are set to 1 -- even if the engine isn't running!
I am using the facility on FSX, along with the fire subsystem on my 737NG and the logics in the latest pmSystems files for 737.
Regards
Pete
Darn it Pete, after reading your prior posting when I left for work I thought there actually WAS a way to do the fire bit in ACOF. I come home tonight,... and my hopes are crushed. Oh well....... ;) Back to the drawing board. :lol:
best,
...................john
Well,
then we have to build something in PMSYSTEM ;-) or this is the first reason to switch to FSX ;-)))
But to get you right ... in FS2004 it is possible with 3366 to send the warning "Fire" to the PM Engines Page?
Best regards
Jan
P.S. MS-FS is just a game, we always forgott! Even it is possible to fly without any oil - I found out yesterday ... There is a lot of background code missing ...
If there is an engine fire in FS2004, the appropriate bit in 3366 will be set, yes. I use that to trigger the correct indicators, firebell, etc, in my cockpit.
It is just that I know of no programmable way of setting such a fire, as from an instructor's console. I think all you can do for that is set the Fire bit in the 6-pack cautions word in the pmSystems offsets. In my implementation (with PFC driver) that would certainly still light the correct lights and ring the firebell.
Alternatively, find a spare byte and use it as a "fictitious" copy of 3366 and program for "either/or" in pmSystems, so you can react to a "real" fire or one instigated by the instructor.
Again, you can change that in pmSystems. There are lots of ways of making things fail well enough to stop you flying without oil! ;-). Have a chat with Thomas.Quote:
P.S. MS-FS is just a game, we always forgott! Even it is possible to fly without any oil - I found out yesterday ... There is a lot of background code missing ...
Regards
Pete
Thanks to this thread, I think I've determined a way for Instructor Station to trigger an engine fire in FS2004...
(1) Set-up Instructor Station with a private offset for an Engine Fire
(2) Update the logic within PMSystems so that when this private offset is triggered it enacts the Fire Warning Light and Fire Bell
(3) Also add a line of logic to PMSystems so that when the Engine Fire offset is active, engine #1 or #2 fails
In this scenerio, the instructor station triggers PM Systems to perform the necessary fire alerts and kills the appropriate engine, rather than the Instructor Station triggering FS directly, which will not work for FS2004. Will try this over the next day or two....Steve
Enrico / Peter / Jonathan / Thomas, feel free to check my logic as this is my first attempt at this. Thanks...
ADD TO 'FAIL.TXT'
ENG1/FIRE, 5532, .0, 1, 0
ENG2/FIRE, 5532, .1, 1, 0
ADD TO 'SYSVAR.TXT'
5532 .0 eng1fire
5532 .1 eng2fire
ADD TO 'PMSYS737.LGC'
if eng1fire = 1
sixpackfire = 1
firebell = 1
Eng1Fail = 1
endif
if eng2fire = 1
sixpackfire = 1
firebell = 1
Eng2Fail = 1
endif
if MasterFireSwitch then
firebell = 0
endif
if Eng1Fail = 0
sixpackfire = 0
endif
if Eng2Fail = 0
sixpackfire = 0
endif