Is ChComm still the best to use?
Yea. I guess what i meant was a 2.5" heave then. It is 5" total travel from top to bottom. Forgot it will be "heaving" from the neutral position.
OK, so the only reason I had 2.5" was to lower the torque requirements of the motor. I will run the numbers with a 4" arm on the motor and see what it does. I'm concerned about finding a motor that will have this amount of torque and operate with the speed and control needed.
I hopefully would like to stick to AC single phase too if I can. Although, I think modifications to where we're putting it will need to be made anyways so that we are on a separate circuit. All things I need to check into. :D
Motion platform data from Simconnect
Sorry I'm a little late to this conversation!
I have been using Simconnect and C# to control my test "mini" motion platform, and so far I have had no major lag or stutter. Now, with that being said, I haven't tested it with a full size platform yet.
You can see my "mini" motion platform working here:
http://www.simulatormotion.com
This is only a 2-DOF system, but I plan to build a "mini" 3-DOF system as well to perfect my code.
I see no reason to use FSUIPC with FSX at this point unless you want to leverage legacy code or Simconnect doesn't offer what you need. In the case of a motion platform, Simconnect has more than enough data points available.
Torin (dutchboy)