reply about motorized joyrider - etc.
Hi Thanos,
thanks for those links. That was exactly what I was looking for. I am using window motors and they do not have worm gears to hold so I may need to investigate the wipers. Another person used those a while back for a g-motion similator and they are gaining popularity.
Right now I am using EZIO and velleman I/O boards for simplicity.
I can use PWM in locked antiphase mode for a one-line speed control of motors up to 5 and 7 amp (6 and 20 amp) stall. Which is working fine but I like the versitility of the HB-25 and it is about half the price of my 7 amp (20 max) bridge and will do 35 amp max. wow!
Be interesting to see how this performs and if it takes a variable voltage. I question how to do reversal though, if the controller isn't set up to do things that way.
For $45 it's almost worth just getting one to see.
to help clarify I send 0-511 for off to full clockwise (511 is full and 256 is half speed) then 512-1023 for the same but in the other direction (Counterclockwise)...not sure how the HB-25 is going to handle that?.....if you have any comments on that, it would be welcomed.
currently:
For low amp motors I am using NMIH-0050
For med/high amp motors I am using D-rex controller
see new micros site under H-bridge catagory
http://www.newmicros.com/
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For med/high amp motors that do not need speed controll I am using a custom circuit with auto relays and a Current TTL DriverBoard. I should be able to make these for $12 each they can handle 30 amps and with full reversable - no speed controll though. this is for motors where their top speed is going as fast as they can and you don't need speed control or washout. example power seat chasis for heave or small bumps etc.
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working on polishing up my site more but I do have a year old video that turned out pretty good. Let me tweak some things and I'll post a link asap
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This whole project started as a way to add motion to movies so you would have "feeltracks" that would provide 2-5 degrees of freedom, but then it turned into a gaming system thing and then I am working on adding environmental effect as well.
As many already know here in the forum ...these projects can consume you.....but I am still trying to stay on-track (hard sometimes).
Right now I have yaw and pitch working (the easiest) and are wrapping up surge and heave...and then finally roll and g-motion (a slight variation of the roll module)
also are adding pedal attachments, yoke/wheel attachments and other things that are detouring me from getting the motion stuff done
Like many of you I am trying to create one of the first or (one of the now many) affordable motion systems.....I think it has been long overdue
The difference with mine is that I am really looking to enhance movies as well as non-sim flight and racing games (there are alot of good titles - even older ones out there)
The design, once I get a few things tweaked is quite simple compared to some of the elaborite cokpit ideas but I am gearing it to work with racing and space as well as flight sim/games and with motion there is somewhat of a weight trade-off too
I am looking at more of a flight/race chair with attachments for all the extra controls etc.....going after something that looks good in a living room (or at least acceptable :)
Currently, I only support game contoller control at the momement.
Was talking to Craig T. from I-vibe about some game data incorporation as well as incorporation of his i-vibe seat with the movie tracks, but things have been slow on that path.
Many thanks to the innovators like Jim, Roland, Craig W. and yourself (as well others, of course) for what has been done so far with motion!
I also have to tip my hat to tornado-blu (don't really know his real name) for his success (see his site below)
http://digilander.libero.it/tornadoblu5/index1.htm
I think everyone can agree that with what we have seen so far $500-$1500 full motion is on the way!
standby I'll post a link to my project soon.....just want to tweak a few things first.
Regards, Kyle
New videos of my motion cockpit
After major tuning my servo code and rearrangement of the side motor mount, I took another couple of video of it moving fast like ****. I need to install a new racing bucket seat with six-point belts before I'll attempt to ride it again with the new tuning. Now it works with 50% more speed than before and the reaction time is also reduced down by 50%.
I integrated some g-forces and enviromental effects into the motion so now it just follows the swing of the plane during turbulence. And as if that wasn't enouph I did some crash tests to see how hitting the ground in various angles affects the cockpit's motion.
You may noticed on the 54second position of the video on the cessna, I impulsively extend my hand to catch the rail because my mind was really believed that I was going to fall off the side even if the logic part knows that the cockpit is restricted from flipping over. You can't think of the immersion it creates... With an enclosure canopy will be really scary!!!
Full motion sim on Cessna v2:
[ame="http://www.youtube.com/watch?v=e44LdBINYWw"]YouTube - Full motion sim on Cessna v2[/ame]
Full motion sim on F16 v2:
[ame="http://www.youtube.com/watch?v=1SX_oBSGoKk"]YouTube - Full motion sim on F16 v2[/ame]
Regards, Thanos