In english? lol
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In english? lol
wahayyyy....... I finally understand, why didn't you just explain it like that at the start, would of saved me 2 sleepless nights.
On a serious note I cannot thank you enough for you patience, you have been superb.....not forgetting all the other posters of coarse, you've all helped me so much.
a big thanks to all of you
Ah great!
There is always light at the end of the tunnel.
Note that the combination of FSCONV and the Level-D SDK is very powerful. E.g. toggling the light switches also works if you are in spot view (something that does not work if you would have used key strokes).
Note also that FSCONV offers you a lot more then just the lights switches, have fun!
i might still be looking for that light tho......
having set up the R landing Light and Nose Light to those values, I flick my toggle switch to on and the lights come on, if i then flick switch off the lights stay on. Then when i flick switch on again the lights turn off.
In FSUIPC, also specify an FSControl when the button is released (the same control as when the button is pushed, with the same parameter).
if i do that i get no response from the switch at all, in the manual it shows bit 10 for on and 11 for off, i set the switch at these values and thats when i was getting on for on, on for off
ah I see, for the switches in section 3.4 you have to set 1 bit and clear another and vice versa .. more complicated , but possible, study FSUIPC manual...
hmmmm don't like the sound of that, took me 3 days to get my other 6 switches working.
can anyone shed any light on this?
The light switches in 3.4 have been modelled to be controlled by a 2 position rotary switch, not for a push button, that makes things more complicated...
You better concentrate first on the controls that are just 1 bit ...