Re: Collimated display build thread...
*blinks*
I tell you what, you call any of the 3 companies I mentioned above, ask about their Mylar supply, sign the NDA required to get pricing and then you'll know exactly how much it costs.
"There must be" isn't so. Also, quit trying to teach your grandmother how to steal sheep.
[Edit: I should note that I'm a rather abrasive, intolerant SOB. Wayne has more diplomat in his fingernails than I do in my entire body.]
g.
Re: Collimated display build thread...
Several people on this forum have been on the lookout for wider material ever since Gene and I announced the success of our 60° prototype display. Gene and I have both contacted a couple mylar suppliers directly, and the response is typically that the market for wider material is small enough that they can't keep the equipment loaded. Essentially, they will sell you wider mylar, IF you purchase an entire production run of three spools of roughly 350,000 feet each, at a price in the low -7- figures (not a typo!).
We've spoken to a member who has already contacted several of the display manufacturers. Basically, they suck up the initial cost, keep enough for a few years' worth of anticipated need, split out the roll and sell it off to other consumers at a discount. If you sign a NDA, they'll quote you a price for a length of wide mylar, but it won't be too far below what they'd charge to come and perform the reskinning service for you.
Re: Collimated display build thread...
Great build! This method (Test results) should give you an even better projection surface.
Re: Collimated display build thread...
Wow! I've been away from the sim community for too long! You guys made some serious progress since last year's prototype!
I'm blown away!
Re: Collimated display build thread...
@deadlydad:
That is an interesting tutorial, I might consider that if I ever get around to setting up a proper home theater. However, due to the large beam angle to the screen (particularly towards the blend regions), high gain is exactly the opposite of what we want. That would lead to horrible hotspotting.
Re: Collimated display build thread...
Quote:
Originally Posted by
wledzian
@deadlydad:
That is an interesting tutorial, I might consider that if I ever get around to setting up a proper home theater. However, due to the large beam angle to the screen (particularly towards the blend regions), high gain is exactly the opposite of what we want. That would lead to horrible hotspotting.
Hmmm... Good point. Here are more. :grin: Barium sulfate and magnesium carbonate seem to be the 'go to' chemicals for projector surfaces.
Re: Collimated display build thread...
I suspect those DIY forumulations are a cheap way to get Screen Goo? (goop?)
The Behr Silver Screen paint that we used is about $7 or so for a quart and it works very well.
g.
Re: Collimated display build thread...
Quote:
Originally Posted by
geneb
I suspect those DIY forumulations are a cheap way to get Screen Goo? (goop?)
The Behr Silver Screen paint that we used is about $7 or so for a quart and it works very well.
g.
I'd never heard of the Behr Silver Screen paint, so I Googled it. Interestingly enough, this was the first hit. I'm actually disappointed; their solution is way too simple. ;)
Re: Collimated display build thread...
Hehe. Simple is good though. :)
The Behr Silver Screen is actually a pretty good choice for what we're doing. When the screen is showing all white, it's nearly painful to look at. The projectors we use (Epson 705HD) put out 2600 lumens and you'd be amazed at how bright that is, especially when our original test rig was using an *800* Lumen projector.
g.
Re: Collimated display build thread...
Quote:
Originally Posted by
geneb
Hehe. Simple is good though. :)
The Behr Silver Screen is actually a pretty good choice for what we're doing. When the screen is showing all white, it's nearly painful to look at. The projectors we use (Epson 705HD) put out 2600 lumens and you'd be amazed at how bright that is, especially when our original test rig was using an *800* Lumen projector.
g.
Well, that would allow you to use the economy mode and extend your bulb's life.
Re: Collimated display build thread...
One of the biggest issues regarding image quality in wide field of view systems is extraneous light. Far too many photons get loose, bounce around the room and end up back on the screen where they decimate contrast. This is true of any projection system, but in wide field of view systems the larger screen area limits your ability to hang black out curtains to capture photons which have turned to the dark side.
One cost effective approach is to reduce the screen gain so it is less responsive to extraneous light, and boost projector output to get the desired image luminance. This is exactly what Gene has done.
Behr Silver Screen is a neutral gray wall paint that you can have blended while you wait at Home Depot.
There are certainly more expensive DIY paint options, but I've yet to see a truly objective comparison. Side by side comparisons using the Mark 1 eyeball simply aren't good enough. The human eye is far too adaptive to make complex comparisons which combine elements of brightness, contrast, and color balance. Proper comparisons require proper instrumentation and methodology. [/rant mode]
Re: Collimated display build thread...
Actually, that reminds me of a question that I forgot to ask before: What is the reason you went with one screen and one mirror, instead of two mirrors? What was the negative result of using two of them?
Re: Collimated display build thread...
I'm not quite sure I follow.
There's one screen because that's what's required for the system.
There's one large collimating mirror, again, because that's what's required for the system.
We use one folding mirror for each projector, because we only need one in order to put the projectors where we want them. Why would we use two mirrors?
Re: Collimated display build thread...
Quote:
Originally Posted by
wledzian
I'm not quite sure I follow.
There's one screen because that's what's required for the system.
There's one large collimating mirror, again, because that's what's required for the system.
We use one folding mirror for each projector, because we only need one in order to put the projectors where we want them. Why would we use two mirrors?
I wonder if DeadlyDad is asking "Why a Screen?" Why a folding mirror then a screen then a Collimating mirror, why not replace the screen with an inverted mirror? Just my guess maybe he'll come back with an altogether different question.
Re: Collimated display build thread...
The deal with the modern collimated display design as discussed in this thread is that it successfully creates a sense of depth perception for the pilots. This creates a much more immersive experience. If Tom has it right and DeadlyDad means the use of a spherical mirror to reflect the visuals coming from a projector, this is usually used when you have non-short throw projectors and not enough space at your location to use them efficiently.
Re: Collimated display build thread...
Quote:
Originally Posted by
wledzian
I'm not quite sure I follow.
There's one screen because that's what's required for the system.
There's one large collimating mirror, again, because that's what's required for the system.
We use one folding mirror for each projector, because we only need one in order to put the projectors where we want them. Why would we use two mirrors?
Efficiency. When light strikes the screen, it scatters, with only a small percentage travelling along the desired angle. If a mirror was substituted for it, almost all of the light would be reflected, and travel straight to the focal point; the user's eyes. Most collimated display patents use two mirrors, not one.
Re: Collimated display build thread...
Yes, the light scatters when it hits the screen. If it did not do so, there would be no image to focus on.
"Wide angle collimated" displays (the older box units) use a spherical mirror and a beamsplitter mirror. The beamsplitter essentially places the display screen at R/2, while moving it out of the pilot's way. These units cannot transmit more than 25% of the light from the source image (half is lost in the reflection from the screen to the spherical mirror, then half of that is lost on the way back to the pilot's eyes).
There are cross-cockpit collimated display patents that utilize a second spherical mirror above the first, but these work by essentially flipping a copy of the display upside-down across the horizontal axis of the screen, and projecting an unwarped image through the top-side eyepoints. This allows the mirror itself to perform the warping, but the image viewed by the pilot is still on a screen.
I did see one very interesting patent which utilized a virtual-image projector with very large optics to project an image into space, which is then reflected by one mirror to produce another image into space, which is then viewed by reflection in the primary mirror. The interesting bit about this is that it has the capacity to produce very large vertical fields of view without a physical screen getting in the way. The key thing to remember here is that any viewpoint traced from the pilot's eyes through the virtual image eventually passes back through the projector optics.
I'm genuinely curious - Please post references to the patent numbers of these displays which use two mirrors in a capacity other than what I've already described.
Re: Collimated display build thread...
No plans until at least 2017.
g.
Re: Collimated display build thread...
Saw photo on other site where you are building for friend in Colorado.
I just posted as new member today.
Any chance your friend could contact me? - Thanks