Originally Posted by
sbecker777
Eric and everyone,
this is also a topic I've thought about for many years. The answer is just what our friend dcutugno suggests- BGL files set up for simmers to get proper sizing of projected images. I've started such a project.
In this scenery, I've modeled a set of 180 poles each 50ft high set in a 200ft diameter circle- one pole every 2 degrees. I place/slew my plane in the exact center of the circle of poles.
Based on how many poles I count at a given zoom, I can accurately and empirically obtain the actual horizontal Point of View (POV) in FS.
Next step is to model larger objects that I can accurately measure, and with a given distance from the object, measure how "big" it appears a given distance from my eyes. Translate that data to a BGL object to be placed in FS, and put the pilot's eyes the same distance from the known object.
Zoom or move the projector until the object in FS is the same size physically on the wall/screen as the real-world object and that's how I get the real world to be the same size as the virtual world.
Thoughts?
Steve