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Re: FMGS beta 9
Good :)
I toyed around the coeffs today, and I'm quite happy. It seems the iFDG coeffs work pretty good with the default FSX A321, so it might mean that those coefficients are "generic", for this range of aircraft (probably fits the B737, and even bigger aircraft as well).
I found out that the OPCLB coeffs can be enhanced, try those values:
OPCLBiasKp=0.005
OPCLBiasTd=10
With these, I almost had no swing at all during normal climb!
Cheers,
JeeHell
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Re: FMGS beta 9
Great :) Will test it this evening.
If this works, I maybe have to edit this values for my A332 so it will be great, if you can explain them in your manual.
So I can pay attention to the behaviour that will change by this value instead of monitoring the entire behaviour.
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Re: FMGS beta 9
Hi, found some bugs, cruise set at fl270 near fl250 aircraft start a nose up attitude of 3000vs loosing speed and engines spooling at MCT i think, this happened until altitude captured at level 270.
Another thing is at 10.000ft aircraft set VS at 0 to accelerate but i think a reduction to 1000 or 1500 will be better.
MCDU screen sometimes is not going up with the flight plan so i have to push button fpln to bring it up(so the white waypoint is at 2nd rlsk.
Edited the values as you said for coefficient, used FS9 and ifdg model all is stable.
Can't have time to test FCU, but will do.
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Re: FMGS beta 9
Hello,
Yes those are bugs/limitations, I will try to correct them. The VNAV model is not yet perfect.
Good to hear the AP/FBW works Ok, it has been a long run :D
kiki: I will add a few lines in the manual for the tuning of coefficients.
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Re: FMGS beta 9
Thanks :)
I found some time to test it in FS9 and it works perfectly :)
Okay, except those FSUIPC offsets that are not supported by FS9 and except the reported bugs. But the VNAV was brilliant with these new coefficients.
I think most flight problems are caused by this values which have to be adapt for every aircraft.
In the MCDU there is a small bug: I enter a direct but if pressing "Insert" the direct isn't inserted. Just on the second try it works.
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Re: FMGS beta 9
Okay good to hear.
For the "insert twice" bug, I found the problem already, and will be corrected in next version ;)
I just need to work on your new font, and I will soon release a new version (next week probably, won't be home for the weekend...)
Cheers, JL
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Re: FMGS beta 9
:) No problem, I'm planning to build my new pedestal on friday/saturday
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FMGS beta 11
Hello,
The version B10 is now available:
http://www.jeehell.org/A320FMGS_B10.zip
Whats new:
-New fonts for all DUs:MCDU and EIS separately, a big thank to Christoph Paulus!!!! (you have to manually install both fonts in your c:\windows\font folder). You have to set the font for each DU separately (see in the options of each DU).
-ADIRS
-FPLN bug having to do every modification twice corrected.
-FPLN sequencing with pseudo waypoints should work better.
-Descent managed speed will be more stable (less movements in pitch).
As usual, you're free to report your problems!!!:mrgreen:
Cheers,
JeeHell
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Re: FMGS beta 9
Thread closed, new version is available, see the new thread!
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Re: FMGS beta 10
you are well on your way to converting me to a bus driver. never thought I'd say that out loud.
Andy Smith