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John White
12-03-2004, 11:06 PM
I was just sitting here, looking over the PMSystems stuff and trying to get
an idea of what it involves in terms of programming and creating a file for
a specific aircraft.

The bitmap placement and logic sections seem pretty straightforward.
So, is this the way you'd go about it...

1. Create bitmaps for all the swtiches and lights.
2. Get a manual that describes the startup procedures for, say, a CRJ.
3. Go down the list of procedures:
a. first turn switch A on.
Write a bit of code saying Switch A = on
b. turn on switch B
Write a bit of code that says B is on; if A is on and B is on, then light
A is on.
c. Press button C.
Write code saying if C = on, and light A is on, then engine starts
running

I know this is an extreme oversimplification, but Im just trying to grasp the
"logic" of it all.
It seems like a really neat way to developing functional panels.
I dont have a degree in programming or anything, Im just a tinkerer who likes
to get "under the hood" of things.

Thanks for any help and for indulging me.

John White
Newburgh, IN

Enrico Schiratti
12-08-2004, 03:01 PM
Hello John,

> I know this is an extreme oversimplification, but Im just trying to grasp

> the
> "logic" of it all.

Yes, that is about "it" in a nutshell... and you may not even have to do
special bitmaps for the switches...

> I dont have a degree in programming or anything, Im just a tinkerer who
> likes
> to get "under the hood" of things.

The aim is to appeal to the tinkerers if they wish to do so, as well as
providing a generic basic system for a variety of aircraft on top of that.

Then individual programming techniques such as a structure of include files,

conditional graphics etc would also be possible and surely encouraged, but
not part of the basic product.

Ciao

Enrico