aburkefl
05-19-2016, 12:47 PM
My wife won't let me build a cockpit in our house. Actually, that's a personal joke between the two of us! I don't have a cockpit, but I've got the top of a beautiful desk crammed with flightsim stuff!
I'm looking for a minor education in rotary switching - not an encoder, but the oldie, goldie multi-switch that rotates in both directions, but has positive "stops" on both ends.
I have an application in my DC-3 where I want to (a) be able to select which tank I'm looking at - how much gas/fuel is in each of the four tanks and (b) move a selector switch so I can choose which tank I want each engine to draw from. Rather than have a bunch of switches (several of which will apparently have to be "driven" with either Link2fs_Mouse or Key2Mouse, it seems logical to use two or three rotary switches. But I've never done this before with flightsim!
I'm using a Saitek Multi Panel, a Saitek Multi Radio Panel, a pair of 4-pack rotary encoders from Desktop Aviator and a keyboard encoder from Hagstrom Electronics. A rotary switch seems the logical approach, but....
When a particular section is selected, does it act exactly the same as if it were a single on/off switch? The majority of what I'm using on my encoder board are simple (very low amperage) on/off switches I got from RadioShack several years back. The rest of the switchbox is populated with momentary "on" buttons.
The second major question - can I do this at all with my encoder board? Is choosing each position anything at all like choosing an individual switch or will this be impossible - obviously, the encoder board will never "know" which particular position has been selected.
Many of you have undoubtedly done something like this before. What's the simplest approach? Also keep in mind - I've fully make my mind up I'm NOT doing any programming, C, Lua, Arduino or anything else. If I can't eliminate the mouse or keyboard with what I've got then it ain't gonna happen!
Thanks in advance.
Art - N4PJ
Leesburg, FL
I'm looking for a minor education in rotary switching - not an encoder, but the oldie, goldie multi-switch that rotates in both directions, but has positive "stops" on both ends.
I have an application in my DC-3 where I want to (a) be able to select which tank I'm looking at - how much gas/fuel is in each of the four tanks and (b) move a selector switch so I can choose which tank I want each engine to draw from. Rather than have a bunch of switches (several of which will apparently have to be "driven" with either Link2fs_Mouse or Key2Mouse, it seems logical to use two or three rotary switches. But I've never done this before with flightsim!
I'm using a Saitek Multi Panel, a Saitek Multi Radio Panel, a pair of 4-pack rotary encoders from Desktop Aviator and a keyboard encoder from Hagstrom Electronics. A rotary switch seems the logical approach, but....
When a particular section is selected, does it act exactly the same as if it were a single on/off switch? The majority of what I'm using on my encoder board are simple (very low amperage) on/off switches I got from RadioShack several years back. The rest of the switchbox is populated with momentary "on" buttons.
The second major question - can I do this at all with my encoder board? Is choosing each position anything at all like choosing an individual switch or will this be impossible - obviously, the encoder board will never "know" which particular position has been selected.
Many of you have undoubtedly done something like this before. What's the simplest approach? Also keep in mind - I've fully make my mind up I'm NOT doing any programming, C, Lua, Arduino or anything else. If I can't eliminate the mouse or keyboard with what I've got then it ain't gonna happen!
Thanks in advance.
Art - N4PJ
Leesburg, FL