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Polmer
09-12-2010, 08:17 AM
Hello all,

I understand to run three projectors that you undock your outside views, but I can only get the forward view undocked.

How do you go about adding say a front-left and front-right outside view? Also, when I snap my view, I see the bitmap of the airplane interior..........this is not wanted as well.

Thanks for any guidance.

~Polmer

deering
09-12-2010, 04:27 PM
Hello, Polmer.

I've used a couple of techniques to create additional views.

The first method is to add cameras in the aircraft.cfg file. Each additional camera is, for the most part, a copy of the main forward view camera; but, adjusted to point in the required direction: "InitialPbh = 0, 0, -30" faces 30deg left of the main view, "InitialPbh = 0, 0, 30" is 30deg to the right. For each new camera the GUID must be changed. There are online generators which provide unique ids; e.g. http://www.guidgen.com/. These new views can be selected from the view menu. The heading (30 deg in my example) and zoom depends on the field of view required by your set-up; Hans Krohn's Building Tips (http://hanskrohn.com) has a good explanation of the procedure. Having determined the correct "InitialZoom=" value, I set "AllowZoom = False" to prevent accidental zooming - which wrecks the alignment.

The other method works with saved situations. Three forward views are positioned left, centre and right. Pan the left and right views to approximate position and save the flight. After exiting FSX, edit the .FLT file. Find each of the windows which corresponds to the views you have opened and in the left and right window, using the camera GUID as a guide :???:, change "Rotation =" to point them in the correct direction; e.g. "Rotation=0, -30, 0" for the left one..etc. It's still necessary to find the correct zoom and rotation values and change the three entries in the .FLT file; but, in this case, don't change any GUIDs. This method allows the three views to be linked with the FSX "View -link all" control; then they can be panned in concert.

To remove the unwanted 3D cockpit stuff, delete (comment out) the "interior = " line from the aircraft model.cfg file.

Jim

rjvcarvalho
09-12-2010, 05:56 PM
Hello, Polmer.

I've used a couple of techniques to create additional views.

The first method is to add cameras in the aircraft.cfg file. Each additional camera is, for the most part, a copy of the main forward view camera; but, adjusted to point in the required direction: "InitialPbh = 0, 0, -30" faces 30deg left of the main view, "InitialPbh = 0, 0, 30" is 30deg to the right. For each new camera the GUID must be changed. There are online generators which provide unique ids; e.g. http://www.guidgen.com/. These new views can be selected from the view menu. The heading (30 deg in my example) and zoom depends on the field of view required by your set-up; Hans Krohn's Building Tips (http://hanskrohn.com) has a good explanation of the procedure. Having determined the correct "InitialZoom=" value, I set "AllowZoom = False" to prevent accidental zooming - which wrecks the alignment.

The other method works with saved situations. Three forward views are positioned left, centre and right and the situation saved. After exiting FSX, edit the .FLT file. Find each of the windows which corresponds to the views you have opened and in the left and right window, using the camera GUID as a guide :???:, change "Rotation =" to point them in the correct direction; e.g. "Rotation=0, -30, 0" for the left one..etc. It's still necessary to find the correct zoom and rotation values and change the three entries in the .FLT file; but, in this case, don't change any GUIDs. This method allows the three views to be linked with the FSX "View -link all" control; then they can be panned in concert.

To remove the unwanted 3D cockpit stuff, delete (comment out) the "interior = " line from the aircraft model.cfg file.

Jim

Great info, is this possible in fs9??

rjvcarvalho
09-12-2010, 06:49 PM
Nevermind, just figured it ou on fs9, here is a 45º example:

[Window.1]
Order=2
Active=False
Undocked=False
Maximized=True
ScreenUniCoords=0, 0, 8192, 2500
UndocCoords=0, 0, 0, 0
ViewMode=Cockpit
ViewDir=Forward
CockpitZoom=001.00
VirtualZoom=001.00
TowerZoom=008.00
TrackZoom=004.00
SpotZoom=001.00
MapZoom=011.00
SpotDirection=090.00
SpotDistance=+000123
SpotTransitionType=Roll
SpotFastTransition=False
SpotAltitude=+000010
PanHeading=360.00
PanPitch=359.94
PanBank=360.00
ChaseTarget=1
SavedViewMode=Cockpit

[Window.2]
Order=1
Active=False
Undocked=True
Maximized=False
ScreenUniCoords=128, 96, 2730, 2048
UndocCoords=909, 161, 457, 489
ViewMode=Cockpit
ViewDir=Forward
CockpitZoom=001.00
VirtualZoom=001.00
TowerZoom=008.00
TrackZoom=004.00
SpotZoom=001.00
MapZoom=011.00
SpotDirection=090.00
SpotDistance=+000123
SpotTransitionType=Roll
SpotFastTransition=False
SpotAltitude=+000010
PanHeading=049.00
PanPitch=358.99
PanBank=02.50
ChaseTarget=1
SavedViewMode=Cockpit

[Window.3]
Order=0
Active=True
Undocked=True
Maximized=False
ScreenUniCoords=256, 192, 2730, 2048
UndocCoords=-2, 163, 458, 490
ViewMode=Cockpit
ViewDir=Forward
CockpitZoom=001.00
VirtualZoom=000.50
TowerZoom=008.00
TrackZoom=004.00
SpotZoom=001.89
MapZoom=011.00
SpotDirection=090.00
SpotDistance=+000092
SpotTransitionType=Roll
SpotFastTransition=False
SpotAltitude=+000003
PanHeading=311.00
PanPitch=360.00
PanBank=359.00
ChaseTarget=1
SavedViewMode=Cockpit

Polmer
09-13-2010, 07:01 PM
Thanks for the tutorial.

I will give it a try this week!

Regards,

Polmer

deering
09-14-2010, 09:05 AM
You're welcome.

I changed a part of the description of the second method to read: "Three forward views are positioned left, centre and right. Pan the left and right views to approximate position and save the flight." That makes it easier to home in on the correct views when you come to edit the .flt file.

Jim

fab23
09-22-2017, 08:07 AM
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