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  1. #11
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    Quote Originally Posted by mgrant View Post
    HI Pete, That's why im not a programmer not enough intelligence, and no i didnt look. brain in gear, pause for thought then type.... Thanks and apologies, no offence intended.
    None taken, no need to apologise, I was only trying to clarify the situation as far as I know it.

    But as one who has never tried either multiplayer or on-line flying, I am still puzzled to know the answers. i.e. do you actually SEE the other aircraft in FSX? Are they listed in the FSX Traffic Explorer? If so, are they AI or MP? Can you tell?

    Regards

    Pete

  2. #12
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    Quote Originally Posted by Peter Dowson View Post
    do you actually SEE the other aircraft in FSX? Are they listed in the FSX Traffic Explorer? If so, are they AI or MP? Can you tell?

    Regards

    Pete
    HI Pete, Yes i can see the other aircraft in fsx they just dont show up on the PM tcas.

    Traffic Explorer screen shot attached,


  3. #13
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    Quote Originally Posted by mgrant View Post
    HI Pete, Yes i can see the other aircraft in fsx they just dont show up on the PM tcas.

    Traffic Explorer screen shot attached,

    Don't see it though. Sorry. Can you find out from that what sort of aircraft they are? AI or MP?

    Does FSX switch to MP mode when you fly on-line?

    Please also check the FSUIPC4 log file. There's a bug in FSX which causes it to stop sending stuff to SimConnect clients when MP mode is entered. It should be fixed in the SP1 update. All recent versions of FSUIPC4 (current is 4.08x) try to reconnect when this occurs, but whether they then miss AI/MP aircraft notifications I don't know.

    Perhaps you could let me know what the FSInn/SB tech support folks say when you've asked them what's going on here. Particularly ask them if they are AI or MP aircraft.

    One thing does occur to me. It is just possible that they create the other player's aircraft as other objects, not specifically aircraft. They may do this because that way there is less simulation stuff for them to worry about. FSUIPC will only read aircraft data from SimConnect, not other objects.

    The Traffic Explorer should allow you to work all this out I think.

    Regards

    Pete

  4. #14
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    Pete, I have AI turned off as not to confuse as i do most of my flying online so they are all MP, i read some where treat fsx cant turn off AI traffic when you are online so its easier to just disable it before you start.
    This is part of the log file, i dont really know what i am looking for.

    1766 LogOptions=00000001
    1766 SimConnect_Open succeeded: proceeding to initialise interface!
    12500 Running in "Microsoft Flight Simulator X", Version: 10.0.60905.0 (SimConnect: 2.0.60905.0)
    86531 SimStart Event: Initialising SimConnect data requests
    86531 FSUIPC Menu entry added

    As for objects ill have to check with the guys at FSINN, i think my bet is on the bug you mentioned..

    Thanks again
    Mark

  5. #15
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    Quote Originally Posted by mgrant View Post
    This is part of the log file, i dont really know what i am looking for.

    1766 LogOptions=00000001
    1766 SimConnect_Open succeeded: proceeding to initialise interface!
    12500 Running in "Microsoft Flight Simulator X", Version: 10.0.60905.0 (SimConnect: 2.0.60905.0)
    86531 SimStart Event: Initialising SimConnect data requests
    86531 FSUIPC Menu entry added
    If FSX entered MP mode when you went on-line, presumably later than the first 86 seconds you show here, then FSUIPC4 would log an error and repeat the Simconnect open attempt ... i.e. repeating some of the lines you see above.

    If it isn't doing this then I would guess that the other aircraft are being added as AI objects, but for some reason FSUIPC4 can't see them.

    There are two possibilities here as far as I can see:

    1. The aircraft are being added as other objects, not aircraft, so FSUIPC4 doesn't pick them up. I would have thought you should be able to tell if this is happening, from the Explorer, or

    2. SimConnect doesn't tell any clients other than the creator about any aircraft created by clients, only about aircraft created by FSX itself.

    I'm now getting a bit concerned that the latter may be the case. I think I'll ask Microsoft about that.

    Meanwhile perhaps you could enable FSX's own AI, then, when you believe you have a mix of FSX's AI and injected other player's AI, check in the Traffic Explorer to see if you can distinguish between them in any decent way (other than by simply knowing which are which)?

    Regards

    Pete

  6. #16
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    Peter, i have updated the picture in the other post with MP and AI traffic, All AI traffic have File# numbers and the Key field is populated apposed to MP traffic which just has a ?. However saying that so does the aircraft im using. Hope this helps in some way

    Mark

  7. #17
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    Quote Originally Posted by mgrant View Post
    Peter, i have updated the picture in the other post with MP and AI traffic
    Hmm. As I said, I didn't see your picture then, and I still don't see it now. Is there some trick to seeing pictures in this Forum?

    All AI traffic have File# numbers and the Key field is populated apposed to MP traffic which just has a ?. However saying that so does the aircraft im using. Hope this helps in some way
    No, except it is pointing to the other possibility, that SimConnect doesn't tell clients about client-added objects!

    Pete

  8. #18
    1000+ Poster - Fantastic Contributor Bob Reed's Avatar
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    There are no pictures in these posts.... Nothing you need to do on your end Peter.
    Bob Reed

  9. #19
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    edited picture link should be there now.

    Mark

  10. #20
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    Quote Originally Posted by mgrant View Post
    edited picture link should be there now.
    Ah. That's better. That's useful information for me. Thanks.

    What I may do is add some temporary extra logging to FSUIPC4 to log details of all of the objects I am advised of. Maybe I am receiving notifications, but rejecting them because something I need is missing.

    If I do this, could you run it for me and return the Logs? I'll need your email address so I can send the DLL as a private attachment, with instructions.

    It won't be till very late tonight, or more likely tomorrow. I'm a bit busy tonight.


    Regards

    Pete

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