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  1. #1
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    Problem programming a six pack display in fsbus

    Hi,
    Can anyone help me?

    I did a series of programming lines to control my fsbus card six pack, but i can't see anything happen in my display, still blank.
    My codes are:

    (sorry about my english!!)


    -->mcpboard.cpp

    #include "stdafx.h"


    void BuildMcpboardObjects()
    {
    MkFsbusObject(BTP_DISPLAY, DSP_CRS_L, "",eventhandler,1,0,0);
    MkFsbusObject(BTP_DISPLAY, DSP_IAS_MACH, "",eventhandler,2,0,0);
    MkFsbusObject(BTP_DISPLAY, DSP_HEADING, "",eventhandler,3,0,0);
    MkFsbusObject(BTP_DISPLAY, DSP_ALTITUDE, "",eventhandler,4,0,0);
    MkFsbusObject(BTP_DISPLAY, DSP_VERT_SPEED, "",eventhandler,5,0,0);
    MkFsbusObject(BTP_DISPLAY, DSP_CRS_R, "",eventhandler,6,0,0);


    DisplayOptions(DSP_CRS_L, 3, 0, true, 0);
    DisplayOptions(DSP_IAS_MACH, 4, 0, true, 0);
    DisplayOptions(DSP_HEADING, 3, 0, true, 0);
    DisplayOptions(DSP_ALTITUDE, 5, 0, true, 0);
    DisplayOptions(DSP_VERT_SPEED, 5, 0, true, 0);
    DisplayOptions(DSP_CRS_R, 3, 0, true, 0);




    MkFsObject(FS_AP_COURSE_L, "",eventhandler,0x0C4E,2,TP_UI16,FS_NORMAL,0);
    MkFsObject(FS_AP_IAS, "",eventhandler,0x07E2,2,TP_UI16,FS_NORMAL,0);
    MkFsObject(FS_AP_MACH, "",eventhandler,0x07E8,2,TP_UI32,FS_NORMAL,0);
    MkFsObject(FS_AP_HDG, "",eventhandler,0x07CC,2,TP_UI16,FS_NORMAL,0);
    MkFsObject(FS_AP_ALT, "",eventhandler,0x07D4,2,TP_I32,FS_NORMAL,0);
    MkFsObject(FS_AP_VS, "",eventhandler,0x07F2,2,TP_I16,FS_NORMAL,0);



    }
    void eventhandler (int oid, int val, double dval)
    {
    switch (oid)
    {
    case (FS_AP_HDG):
    FsbusWrite(DSP_HEADING, val);
    break;
    }


    }

    -->mcpboard.h


    #ifndef __MCPBOARD_H
    #define __MCPBOARD_H


    void BuildMcpboardObjects();
    void eventhandler(int oid, int val, double dval);


    enum e_mcpboard{
    DSP_CRS_L=OID_MCPBOARD_GROUP,
    DSP_IAS_MACH,
    DSP_HEADING,
    DSP_ALTITUDE,
    DSP_VERT_SPEED,
    DSP_CRS_R,
    FS_AP_COURSE_L,
    FS_AP_IAS,
    FS_AP_MACH,
    FS_AP_HDG,
    FS_AP_ALT,
    FS_AP_VS,
    FS_AP_COURSE_R,
    };
    #endif


    -->stdafx.h


    // stdafx.h : include file for standard system include files,
    // or project specific include files that are used frequently, but
    // are changed infrequently
    //


    #pragma once


    #include "targetver.h"


    #include <stdio.h>
    #include <tchar.h>






    // TODO: reference additional headers your program requires here
    #include <windows.h>
    #include "fsbus.h"


    #define OID_MCPBOARD_GROUP (1<<OID_CONTROL_BITS)
    #include "mcpboard.h"


    -->mycockpit.cpp

    // MyCockpit.cpp : Defines the entry point for the console application.
    //


    #include "stdafx.h"
    #include <windows.h>
    #include <stdio.h>




    int _tmain(int argc, _TCHAR* argv[])
    {
    CheckIn();
    FsConnect();
    FsbusOpen("COM1");


    //TODO: add functions to create the fsbus software objects
    BuildMcpboardObjects();

    printf("\npress any key to exit...\r\n");


    while (!_kbhit())
    FsbusMux(500);


    CheckOut();
    return 0;
    }

    Using the codes above, the display doesn't shine, but the code works fine on the windows console.

    Any idea???


    Thanks

  2. #2
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    Re: Problem programming a six pack display in fsbus

    Problem solved!!!!

    I need to do the jumper on the fsbus six pack, that's all!!! The code was right!!!

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