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  1. #1
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    Is plug and play right for me?

    Hey everyone,

    I am new to cockpit buiding in the sense I am just in the research phase. What that means is that I am already over my head trying to wrap my brain around such things as IO cards and FSUIPC I think. It amazes me that people build these simulators and know what to do. I was wondering that since I have researched plug and play modules is that the best for me? I want to have all the realism I can get and don't mind doing the work of DIY its just I'm not that savvy with electronics. Any help on anything would be greatly appreciated.

  2. #2
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    Re: Is plug and play right for me?

    Take a look at cp flight ICS.

    Its practically plug and play.

    The jetmax also requires very little knowledge with electronics and is easy to put together.

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    Re: Is plug and play right for me?

    Its hard to say really. If you feel you are not savvy with electronics, coding, etc. and don't mind paying the extra cash, go for plug and play. That being said, there are many good examples here and around the web that can be followed perfection with a little trial and error and personal development. So if you want, start small and try your hand at DIY before (possibly) abandoning it for PNP.

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    Re: Is plug and play right for me?

    The other thing is, you don't necessarily need an MIP with all the fancy buttons and lights. The real life computer based 787 trainer for example has just the basics -- yoke, throttle, screens for the PDF ND, and an MCP, EFIS.

    photo_02_3.jpg

    Attachment 8033

    Another setup British Airways 787 Flight Simulator (Mobile) | The FUTURESoftware Blog

  5. #5
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    Re: Is plug and play right for me?

    I apprciate all the advice given. I know if I was able to get ahold of some manuels or tutorials I would definately try my hand at DIY. The biggest question is I have so many questions. I guess a good one to start out with is, which part do you start building first, structure, panels, overhead? Thank you again for all the help.

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    Re: Is plug and play right for me?

    Personally, I'm starting out with parts of the simulation you 'touch' and control the aircraft with.

    that included the yoke, throttle, radios, MCP, cdu and rudder.

  7. #7
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    Re: Is plug and play right for me?

    Omni,

    That is not a bad idea you have there. Maybe just get the actual hands on equipment and then slowly integrate the MIP later on.

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    Re: Is plug and play right for me?

    If you're not good with electronics you can also start off with devices built from used USB joysticks. All you may want / need to do is exchange the pushbuttons/ switches with what you like. Advantages: cheap, plug and play, no extra configuration. There's an example in my signature.