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  1. #71
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    Re: Windowmaker tool updated!

    Hi Wayne,

    thanks for your quick response!

    Quote Originally Posted by wledzian View Post
    Peter,

    As I've never used P3D, I can't comment on whether or not it generates text appropriate for a P3D flight file. If any P3d users can comment, I'd appreciate the feedback.

    -Wayne
    That's the point...

    Whereas your tool provides a perfectly formatted code for overwriting the respective section in FSX *.flt files, it does NOT for those files in P3D.
    The entries there look VERY different (extension is *.xml anyway...) though their "meaning" certainly should be the same.
    In case nobody in this forum has experience with that subject, I will try to "translate" the values given by your tool manually for P3D and see what happens...

    I'll let you know wether I succeed...

    Regards,

    Peter

  2. #72
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    Re: Windowmaker tool updated!

    good day

    Please excuse my bad English.
    I tried my view to optimize unfortunately without success with Window Maker.
    Here are my settings and a picture how it looks now.

    [Window.1]
    Order=0
    Active=True
    Undocked=False
    Maximized=False
    ScreenUniCoords=4, 4, 1, 1
    CurrentCamera={B1386D92-4782-4682-A137-738E25D1BAB5}


    [Camera.1.1]
    Guid={B1386D92-4782-4682-A137-738E25D1BAB5}
    Zoom=255
    Translation=0, 0, 0
    Rotation=-90, 0, 0


    [Window.2]
    Order=2
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=1, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}


    [Camera.2.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.301941960595019
    Translation=0, 0, 0
    Rotation=0, -90, 0


    [Window.3]
    Order=3
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=2731, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}


    [Camera.3.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.301941960595019
    Translation=0, 0, 0
    Rotation=0, 0, 0


    [Window.4]
    Order=4
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=5461, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}


    [Camera.4.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.301941960595019
    Translation=0, 0, 0
    Rotation=0, 90, 0

    Sicht.jpg

    What am I doing wrong?

    I have a screen resolution of 5760 x 1080 and 3 monitors.
    Nvidia 670, i7.3930K

    Thanks for the help

    Marino

  3. #73
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    Re: Windowmaker tool updated!

    Marino,

    If you're trying to get 270° over three views, you're not doing anything wrong. If you're talking about the angles not matching up, that's normal. The intent of this tool is to provide correctly oriented windows, as if each view is straight-on to the viewer. In other words, those views would look correct if projected onto three walls of a square room with you sitting in the middle.

    If you want something that looks more 'correct' from your point of view, you should set it up so that the windows match your monitors. For example, rather than having all three lined up straight, angle the two outer monitors inward to point directly at you. If the entire display takes up 120°, use that value instead of 270° in the tool. To account for the bezels, you can adjust the zoom until the image appears as if it would line up behind the bezels.

  4. #74
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    Re: Windowmaker tool updated!

    Thank you for the help.

    Marino

  5. #75
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    Re: Windowmaker tool updated!

    Hi !

    Your tool is just great, thanks for doing that and share it.
    I tried it, have 220° FOV in 2D cockpit (with the appropriate GUID and the interior definition in the .mdl file commented out) but
    I have alignment problem (see the image)Is it so or am I doing something wrong ?

    Thanks for you help !

    Maurice fsx_220.jpg

    Quote Originally Posted by wledzian View Post
    Way back when I started seriously thinking about building a simpit, I was looking for a way to get FSX to output a true cylindrical or spherical projection. While not entirely successful, I did hit upon the method of using many vertical slices as an approximation, and to avoid the tedium of calculating the parameters for each window by hand, I created the original Windowmaker tool, discussed in this thread.

    My understanding of the math relating zoom to FOV was limited, resulting in windows that didn't quite align perfectly for low zoom levels (ie 210° in only 3 windows). I've since reverse-engineered the zoom equation, and the new version produces pixel-perfect alignment at both extremes of the zoom range and everywhere in-between.

    (It uses VBA code to work its magic. Depending on your security settings, it may pop up a message or just not work. If it doesn't work, check your macro security settings. Feel free to view the code by pressing [alt-F11].)

    Procedure:
    Set up and save your flight with the aircraft and airport you want to use.
    Open the .flt file in notepad or your favorite text editor.
    Open WindowMaker.
    Set the number of views and total FOV.
    Click the "Go !" button.

    Copy the window and camera list from column E and paste it over the [Window] and [Camera] definitions in your .flt file.
    Save the .flt file.

    Go back to FSX and load the saved flight.

    WindowMaker_110817

    Extreme example of what it can do: 360° in 27 windows

  6. #76
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    Re: Windowmaker tool updated!

    Hi,

    I posted earlier but I got some kind off erreor message, so I am not sure it went through.
    I used your great spreadsheet and generated a 220° FOV .flt file in 2D cockpit.
    It works ok exept that there is a misalignment of the Horizon line when not flying straight.

    I can provide screenshot if needed.
    Am I doing something wrong ?

    Thanks!

    Maurice

  7. #77
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    Re: Windowmaker tool updated!

    Looks like your earlier post went through.

    From that screenshot, my first thought is that your Wideviewaspect setting is false or missing in fsx.ini.
    When wideviewaspect=false, FSX sets the FOV of the longer dimension, in this case window height. When wideviewaspect=true, FSX sets the FOV of the shorter dimension, in this case the width.

    A quick check to see if that will fix it - in windowed mode, shrink the FSX window until each of the three individual windows are wider than they are tall. If everything lines up like this, you just need to add the Wideviewaspect=true setting to the fsx.ini file.

  8. #78
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    Re: Windowmaker tool updated!

    Quote Originally Posted by wledzian View Post
    Looks like your earlier post went through.

    From that screenshot, my first thought is that your Wideviewaspect setting is false or missing in fsx.ini.
    When wideviewaspect=false, FSX sets the FOV of the longer dimension, in this case window height. When wideviewaspect=true, FSX sets the FOV of the shorter dimension, in this case the width.

    A quick check to see if that will fix it - in windowed mode, shrink the FSX window until each of the three individual windows are wider than they are tall. If everything lines up like this, you just need to add the Wideviewaspect=true setting to the fsx.ini file.
    Hi,

    First of all, many thanks for your quick answer.
    I changed the Wideviewaspect to True in the fsx.cfg file (could not find any fsx.ini) but the problem remains.
    Even on the ground, plane stopped, ther is a misalignment (see the attached screenshot)
    I tried with a FOV of 210% as the numbers are more rounded, but no effect.
    I have tried the same .flt file on two different machines. Both have Preview DX10 unchecked.

    Attachment 9570

    I also add the Windows and Camera section.
    [Window.1]
    Order=0
    Active=True
    Undocked=False
    Maximized=False
    ScreenUniCoords=4, 4, 1, 1
    CurrentCamera={B1386D92-4782-4682-A137-738E25D1BAB5}
    [Camera.1.1]
    Guid={B1386D92-4782-4682-A137-738E25D1BAB5}
    Zoom=255
    Translation=0, 0, 0
    Rotation=-90, 0, 0
    [Window.2]
    Order=2
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=1, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.2.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0,431217809175583
    Translation=0, 0, 0
    Rotation=0, -70, 0
    [Window.3]
    Order=3
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=2731, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.3.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0,431217809175583
    Translation=0, 0, 0
    Rotation=0, 0, 0
    [Window.4]
    Order=4
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=5461, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.4.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0,431217809175583
    Translation=0, 0, 0
    Rotation=0, 70, 0


    Any help or hint is welcome.

    Thanks,

    Mauricewinmaker.jpg

  9. #79
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    Re: Windowmaker tool updated!

    Those numbers are correct for that configuration.

    FSX.cfg is located in two places; the one in the install folder won't do it, you need to change the one in the ...\AppData\Roaming\Microsoft\FSX path.

  10. #80
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    Re: Windowmaker tool updated!

    Hi and thanks again,

    I changed the parameters in all FSX.CFG I could find with no change, unfortunately.
    Manually resizing the window to invert the height/width ratio has no effect either.
    I noticed someting strange however : In the .flt file, the zoom is 0.43 but in the sim, when I click on one window, the indicated zoom is 0.30. I don't know if it is important. Can you further help me with that ? I can donate something to support your development if you have some Paypal account.

    Thanks,

    Maurice



    Quote Originally Posted by wledzian View Post
    Those numbers are correct for that configuration.

    FSX.cfg is located in two places; the one in the install folder won't do it, you need to change the one in the ...\AppData\Roaming\Microsoft\FSX path.

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