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  1. #51
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    Re: Windowmaker tool updated!

    Wledzian,

    I found the problem. It appears that Prepar3d uses the camera.cfg camera information with the information in the flat file. It was setting the 2d camera as the default instead of VC. I wasn't able to get it to let me choose the VC, but I was able to copy rotation and zoom. Thanks.

    Wild

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  3. #52
    2000+ Poster - Never Leaves the Sim


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    Re: Windowmaker tool updated!

    How do you disable the virtual cockpit? Everytime I open up the saved .flt it loads up with the NGX VC.

  4. #53
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    Re: Windowmaker tool updated!

    Hi wledzian ,

    Look the photo attached and let me know how I can correct that alignment , please note that the windows are aligned (upper part of the window ). Trying to move the eyepoint ( shift+backspace ) of the center window will solve that problem ?

    Thanks and regards

    Alberto
    Attached Images Attached Images

  5. #54
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    Re: Windowmaker tool updated!

    No - don't move the eyepoint, that will just introduce more issues. My first guess is that your pitch rotation is incorrect in the left window.

    Are the three windows the same size? Are the zoom levels identical? Are the rotations correct?
    Please post the zoom, translation, rotation and ScreenUniCoords for each of your windows.

  6. #55
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    Re: Windowmaker tool updated!

    Quote Originally Posted by wledzian View Post
    No - don't move the eyepoint, that will just introduce more issues. My first guess is that your pitch rotation is incorrect in the left window.

    Are the three windows the same size? Are the zoom levels identical? Are the rotations correct?
    Please post the zoom, translation, rotation and ScreenUniCoords for each of your windows.
    Hi wledzian,

    Yes , the three windows have the same size , I have used the Windowmaker considering 135º and 3 views .See below what I am using.

    WindowMaker tool [Window.1]
    Order=0
    Notes: Active=True
    Universal coordinate space is Undocked=False
    8192 wide Maximized=False
    6144 high ScreenUniCoords=4, 4, 1, 1
    CurrentCamera={B1386D92-4782-4682-A137-738E25D1BAB5}
    Zoom = (34.6) * (Pi/180) / (2 * tan(FOV / 2))
    (when FOV is expressed in Radians) [Camera.1.1]
    If windows are wider than they are tall, set Wideviewaspect=FALSE Guid={B1386D92-4782-4682-A137-738E25D1BAB5}
    If windows are taller than they are wide, set Wideviewaspect=TRUE Zoom=255
    Translation=0, 0, 0
    Number of windows (an odd number is recommended) Rotation=-90, 0, 0
    3
    [Window.2]
    Total Horizontal FOV Order=2
    135 Active=False
    Undocked=False
    Camera GUIDs Maximized=False
    C95EAB58-9E4A-4E2A-A34C-D8D9D948F078 Virtual Cockpit ScreenUniCoords=1, 0, 2731, 6144
    B1386D92-4782-4682-A137-738E25D1BAB5 2D Cockpit CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Intermediate calculations:
    FOV Constant 34.6 [Camera.2.1]
    FOV per window, degrees: 45 Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom factor 0.728952376 Zoom=0.301941960595019
    UCS units per window 2730.666667 Translation=0, 0, 0
    UCS units rounded down 2730 Rotation=0, -90, 0
    Total UCS width 8190
    Remainder 2 [Window.3]
    unused border on left side 1 Order=3
    Active=False
    [IMG]file:///C:\Users\AKunzel\AppData\Local\Temp\msohtmlclip1\01\clip_image001.emz[/IMG]False Pict
    Undocked=False
    Maximized=False
    ScreenUniCoords=2731, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.3.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.301941960595019
    Translation=0, 0, 0
    Rotation=0, 0, 0
    [Window.4]
    Order=4
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=5461, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.4.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.301941960595019
    Translation=0, 0, 0
    Rotation=0, 90, 0

    Thanks and regards

    APAK


  7. #56
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    Re: Windowmaker tool updated!

    **REVISED**
    The zoom value shown in column C is correct, but it has not carried over to column E, nor did the rotation value. Did you click "Go"?

    You SHOULD have the following result:

    [Window.1]
    Order=0
    Active=True
    Undocked=False
    Maximized=False
    ScreenUniCoords=4, 4, 50, 50
    CurrentCamera={B1386D92-4782-4682-A137-738E25D1BAB5}
    [Camera.1.1]
    Guid={B1386D92-4782-4682-A137-738E25D1BAB5}
    Zoom=128
    Translation=0, 0, 0
    Rotation=-90, 0, 0
    Momentumeffect=No
    [Window.2]
    Order=2
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=1, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.2.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.728952376318018
    Translation=0, 0, 0
    Rotation=0, -45, 0
    Momentumeffect=No
    [Window.3]
    Order=3
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=2731, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.3.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.728952376318018
    Translation=0, 0, 0
    Rotation=0, 0, 0
    Momentumeffect=No
    [Window.4]
    Order=4
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=5461, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.4.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.728952376318018
    Translation=0, 0, 0
    Rotation=0, 45, 0
    Momentumeffect=No

  8. #57
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    Re: Windowmaker tool updated!

    Quote Originally Posted by wledzian View Post
    **REVISED**
    The zoom value shown in column C is correct, but it has not carried over to column E, nor did the rotation value. Did you click "Go"?

    You SHOULD have the following result:

    [Window.1]
    Order=0
    Active=True
    Undocked=False
    Maximized=False
    ScreenUniCoords=4, 4, 50, 50
    CurrentCamera={B1386D92-4782-4682-A137-738E25D1BAB5}
    [Camera.1.1]
    Guid={B1386D92-4782-4682-A137-738E25D1BAB5}
    Zoom=128
    Translation=0, 0, 0
    Rotation=-90, 0, 0
    Momentumeffect=No
    [Window.2]
    Order=2
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=1, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.2.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.728952376318018
    Translation=0, 0, 0
    Rotation=0, -45, 0
    Momentumeffect=No
    [Window.3]
    Order=3
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=2731, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.3.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.728952376318018
    Translation=0, 0, 0
    Rotation=0, 0, 0
    Momentumeffect=No
    [Window.4]
    Order=4
    Active=False
    Undocked=False
    Maximized=False
    ScreenUniCoords=5461, 0, 2731, 6144
    CurrentCamera={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    [Camera.4.1]
    Guid={C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
    Zoom=0.728952376318018
    Translation=0, 0, 0
    Rotation=0, 45, 0
    Momentumeffect=No
    Hi Wledzian,

    Thanks for your help , now with your above numbers the views are aligned . Do you have a windowmaker revised ? I used windowmaker 110817.

    Regards

    Alberto

  9. #58
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    Re: Windowmaker tool updated!

    Glad to hear the new numbers worked for you.

    110817 is the latest released version; that's what I used to get the numbers I posted yesterday. It looks like the calculated values in column C are correct, but they're not carried over to column E. The carry-over only happens when you click "GO", so I suspect that either you didn't click "GO", or you have macros disabled and the button didn't do anything.

  10. #59
    Our new friend needs to reach 10 posts to get to the next flight level
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    Re: Windowmaker tool updated!

    Thank you wledzian ! Windowmaker is perfect!

    The only problem for me is that it hits performance.

    I can only get 13-15 fps in cities. (i5 + HD7870). Maybe the HD7970 will make the 180º 3 monitors (3 x 1920x1200 eyefinity) setting playable.

  11. #60
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    Re: Windowmaker tool updated!

    If you read back a bit through this thread, there is a way to get rid of the full-screen view hiding behind the others; It's my understanding that this can help with the frame rate issue a little bit.

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