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  1. #1
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    Add APU in gauges written on Microsoft visual C++

    Hi all

    I am new to the forum and I think my approach is a little unusual, but I need your help. I do pilot not on Flight Simulator or else indeed. But my husband Yes. For this reason that I am interested and I help him in certain cases such as configuration, installation....

    I want him to do a little surprise. I found in opensource software that unites gauges them ND, PFD and LearJet 45 default written in Microsoft Visual C++ EICAS. They are well. I would like to make changes to be more functional. I already have embezzled to add avionics as "PARKING BRAKE ON / OFF" and other messages.

    My problem lies in the APU.
    I said in "short"
    I took the APURpm offset: 0x0B58
    my line is the following: FSUIPC_Read (0x0B58, 4, & APURpm & dwResult);

    FSUIPC_Process(&dwResult) APURpm must be a percentage and value max 100. I can't find how to formulate.
    The APU is included in the EICAS like this:
    glPushMatrix();
    glTranslated(.75,-.75,0);
    glScaled(.0012,.002,1);
    glColor3d(0,1,0);
    if(APURpm == -1)
    sprintf(Text, "OFF");
    else
    sprintf(Text,"%.d",APUTemp);
    glTranslated(-glutStrokeLength(GLUT_STROKE_MONO_ROMAN, (const unsigned char *)Text),0,0);
    glutStrokeString(GLUT_STROKE_MONO_ROMAN, (const unsigned char *)Text);
    glPopMatrix();

    if(APURpm != -1)
    {
    glPushMatrix();
    glTranslated(0,-.75,0);
    glScaled(.0012,.002,1);
    glColor3d(1,1,1);
    glutStrokeString(GLUT_STROKE_MONO_ROMAN, (const unsigned char *)"%");
    glEnd();
    glPopMatrix();

    glPushMatrix();
    glTranslated(-.05,-.75,0);
    glScaled(.0012,.002,1);
    if(APURpm > 90)
    glColor3d(1,1,0);
    else
    glColor3d(0,1,0);
    sprintf(Text,"%.d",APURpm);
    glTranslated(-glutStrokeLength(GLUT_STROKE_MONO_ROMAN, (const unsigned char *)Text),0,0);
    glutStrokeString(GLUT_STROKE_MONO_ROMAN, (const unsigned char *)Text);
    glPopMatrix();

    glPushMatrix();
    glTranslated(.8,-.75,0);
    glScaled(.0012,.002,1);
    glColor3d(1,1,1);
    glutStrokeString(GLUT_STROKE_MONO_ROMAN, (const unsigned char *)" C");
    glLineWidth(1);
    glBegin(GL_LINE_LOOP);
    Math.DrawArc(-160,100,30,0,360);
    glEnd();
    glLineWidth(2);
    glPopMatrix();
    }

    I am using FS9 and FSX

    I really need help.
    Sorry for my english

    Lyne

  2. #2
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    Re: Add APU in gauges written on Microsoft visual C++

    Hello Lyne,

    According to my doc, APU RMP offset is 0B54 (not B58 !). Perhaps it is the cause of your problem.

    Cordialement.

    Patrick.

  3. #3
    Our new friend needs to reach 10 posts to get to the next flight level
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    Re: Add APU in gauges written on Microsoft visual C++

    Hello Patrick

    Thanks for your answers. You're right the good offset in "...54".
    But for using it, I am lost. The description is percent , 100=max. How can you write this indication ?

    Tank you

    Lynne

  4. #4
    75+ Posting Member Adino's Avatar
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    Re: Add APU in gauges written on Microsoft visual C++

    Im not sure I understand what is being asked here but the simplest will be to convert whatever is coming from the offset for APURPM to percentage as the decription is saying, (something like * 100, if the value is a floating nr needed to be converted to %, or *.01 if the value is a percentage to be converted to a floating one)...but again I dont fully understand so excuse my two cent comment
    Adino


    Citation XLS sim
    http://c560xl.webs.com/

  5. #5
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    Re: Add APU in gauges written on Microsoft visual C++

    I saw my error.
    APURpm must be define in float and not in short. In Result :
    FSUIPC_Process(&dwResult) => DataSource.Aircraft.APURpm = APURpm;

    It's working now, but it's stay at 99 % at the end instead of 100 %.

    Thanks

    Lyne

  6. #6
    Our new friend needs to reach 10 posts to get to the next flight level
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    Re: Add APU in gauges written on Microsoft visual C++

    EICAS - APU ON.jpg EICAS - APU OFF.jpg

    Here are the EICAS.

    It's working only with FSX

    Lyne

  7. #7
    Our new friend needs to reach 10 posts to get to the next flight level
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    Re: Add APU in gauges written on Microsoft visual C++

    I get it available free of charge as soon as I finish it

  8. #8
    75+ Posting Member Adino's Avatar
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    Re: Add APU in gauges written on Microsoft visual C++

    Great, nice to know it worked out after all!
    Adino


    Citation XLS sim
    http://c560xl.webs.com/

  9. #9
    150+ Forum Groupie pdpo's Avatar
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    Re: Add APU in gauges written on Microsoft visual C++

    Hi Lyne,

    are these Fs gauges or this is a standalone program?

    es ce que ce sont des Fs gauges or c'est un programme seule.

    Thanks , Merci
    Peter Depoortere
    FS9+PM+AST+opencockpits

  10. #10
    Our new friend needs to reach 10 posts to get to the next flight level
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    Re: Add APU in gauges written on Microsoft visual C++

    Hi,

    It's a standalone program. I hope I will finish as soon as possible.

    Lyne

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