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  1. #11
    150+ Forum Groupie Melnato's Avatar
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    Re: New Immersaview application specifically for pit builders! NTHUSIM

    Guys,

    Have to jump in and correct something...

    Had to download d3dx9_42dll to get it to work, but for some reason the activate log in isn't working. Its been awhile since I used the sol7 demo how do I get the software to work while in the game?
    This method is NOT recommended by NTHUSIM developers. Please use this link in the Wiki Page to
    update your DirectX whilst installing your version of NTHUSIM...

    http://nthusim.com/wiki/updating-directx


    Its easy and safe

    Nat

  2. #12
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    Re: New Immersaview application specifically for home cockpit builders NTHUSIM

    Thanks Nat
    I am using windows XP home so the dx10 is not an option for me unless I upgrade to windows 7.

    Hi Sean, thanks for that, my budget will only stretch to one budget projector.
    It would be great to have a section where people can post setup options to from 1-3 plus projectors screen types using curved mirrors, frensel lenses etc.. everyones budget is different so I guess its a case of starting small and experimenting to see just how far you can push what you have.

    Rhys

  3. #13
    25+ Posting Member Airhogg's Avatar
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    Re: New Immersaview application specifically for home cockpit builders NTHUSIM

    I'm not sure about XP, but I got mine working with Vista 32bit. There was a point where it sent me to the DirectX download page. I'm using DirectX 9, but it was as though it needed to download it again. I did, and it worked fine after that, but did not work until I physically re-downloaded DirectX 9 from the Nthusim setup prompt.

    At one point, I had to change my monitor configuration and re-install Nthusim again for it to recognize my new setup and yet again had to re-download DirectX9 when it prompted me to. Good Luck!

  4. #14
    Warren fsaviator's Avatar
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    Re: New Immersaview application specifically for home cockpit builders NTHUSIM

    Has anyone else not received their invite? Is there a large time lag, by chance? I haven't purchased SOL7, as I was waiting for this. I'm reading and reading and waiting to try it myself.

    Thanks!

    Warren

  5. #15
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    Re: New Immersaview application specifically for home cockpit builders NTHUSIM

    Thanks Airhogg
    I know it says its not recommended that you install d3dx9_42 but that seems to have got the software working. I will try it at home tonight


    Rhys

  6. #16
    25+ Posting Member Airhogg's Avatar
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    Re: New Immersaview application specifically for home cockpit builders NTHUSIM

    Quote Originally Posted by wsoeldner View Post
    I haven't purchased SOL7, as I was waiting for this. I'm reading and reading and waiting to try it myself.

    Thanks!

    Warren
    I think the invite went out to previous purchasers of Sol7. You might contact them though and tell them your dillema. You never know!

  7. #17
    25+ Posting Member Airhogg's Avatar
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    Re: New Immersaview application specifically for home cockpit builders NTHUSIM

    Quote Originally Posted by nosecone View Post
    Thanks heaps for that Sean,

    With the standard addition software, using just one projector how much of a curved screen could I get away with, and would using a curved mirror help at all.

    Regards


    Rhys
    I was using 3 projectors with a well bent curve in the front...basically a "U" shape. I've gone to a single 3D ready projector and a flat front screen since then. For me, the 3D effect eliminates the need for the side projectors. The larger the curve, the more unfocused your image will be on the sides which I was ready to do away with. Also, there is not a need to make the curve any greater than what your in game field of view will be anyway. I also like larger scenery, it's much more immersive than being zoomed all the way out and this will reduce your required screen FOV as well. A little bit of curve won't hurt, but I would shoot for less curve than more. As a side note, front projection helps the focus issue quite a bit vs rear projection.

    Here's a pic of my "U" shape from a little angle off center of the middle projector. This is rear projection, so the cockpit is behind the screen. You can see that the image starts to fade as the side projector takes over well before where the curvature ends.


  8. #18
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    Re: New Immersaview application specifically for home cockpit builders NTHUSIM

    Thanks airhog great setup.
    Took your advise Nat and downloaded the directx updates for xp ,deleted the dll file I downloaded tried the sotfware in the sim and it works great.

    Looking forward to getting around to using it with one projector and a curved screen to see how much Peripheral view I can acheive.

    Rhys

  9. #19
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    Re: New Immersaview application specifically for home cockpit builders NTHUSIM

    Hi guys, i'm in the phase of setting up the outside visual and i'm confused on wich software to use Sol7 or the new NTHUSIM? what are the differences? why using both?

    My screen is circular starting with one projector then add other two.

  10. #20
    Executive Vice President, MyCockpit


    Matt Olieman's Avatar
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    Re: New Immersaview application specifically for home cockpit builders NTHUSIM

    Quote Originally Posted by dcutugno View Post
    Hi guys, i'm in the phase of setting up the outside visual and i'm confused on wich software to use Sol7 or the new NTHUSIM? what are the differences? why using both?

    My screen is circular starting with one projector then add other two.
    If you have a registered copy of Sol7 you should of received an invite to the new website and have an offer to upgrade to NTHUSIM.

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