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  1. #1
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    AI Objects and Waypoints Sample

    Hi

    I have just istalled Visual C++ 2008 express, and as a first experiment have tried to Debug and build the AI objects sample from the SDK.

    //------------------------------------------------------------------------------
    //
    // SimConnect AI Objects sample
    //
    // Description:
    // Adds Non ATC controlled simulation objects.
    // With the default flight (Cessna at Seatac) - turn off the engine
    // and watch the antics.
    // Press z to create the objects
    // Press x to load them with their waypoint lists
    //------------------------------------------------------------------------------


    #define WIN32_LEAN_AND_MEAN



    #include
    #include
    #include
    #include

    #include "SimConnect.h"

    int quit = 0;
    HANDLE hSimConnect = NULL;
    DWORD BalloonID = SIMCONNECT_OBJECT_ID_USER;
    DWORD BellID = SIMCONNECT_OBJECT_ID_USER;
    DWORD MooneyID = SIMCONNECT_OBJECT_ID_USER;
    DWORD TruckID = SIMCONNECT_OBJECT_ID_USER;

    static enum EVENT_ID {
    EVENT_SIM_START,
    EVENT_Z,
    EVENT_X,
    EVENT_C,
    EVENT_V,
    };

    static enum DATA_REQUEST_ID7 {
    REQUEST_BALLOON1,
    REQUEST_BELL,
    REQUEST_MOONEY,
    REQUEST_DOUGLAS,
    REQUEST_TRUCK,
    REQUEST_WHALE,
    };

    static enum GROUP_ID {
    GROUP_ZX,
    };

    static enum INPUT_ID {
    INPUT_ZX,
    };

    static enum DEFINITION_ID {
    DEFINITION_WAYPOINT,
    DEFINITION_THROTTLE
    };

    struct structBalloonControl
    {
    double throttlePercent;
    };

    structBalloonControl bc;

    // Set up flags so these operations only happen once
    static bool plansSent = false;
    static bool objectsCreated = false;

    void sendFlightPlans()
    {
    HRESULT hr;
    SIMCONNECT_DATA_WAYPOINT wp[3]; // Mooney waypoint list
    SIMCONNECT_DATA_WAYPOINT ft[2]; // Truck waypoint list

    // Mooney aircraft should fly in circles across the North end of the runway

    wp[0].Flags = SIMCONNECT_WAYPOINT_SPEED_REQUESTED;
    wp[0].Altitude = 800;
    wp[0].Latitude = 47 + (27.79/60);
    wp[0].Longitude = -122 - (18.46/60);
    wp[0].ktsSpeed = 100;

    wp[1].Flags = SIMCONNECT_WAYPOINT_SPEED_REQUESTED;
    wp[1].Altitude = 600;
    wp[1].Latitude = 47 + (27.79/60);
    wp[1].Longitude = -122 - (17.37/60);
    wp[1].ktsSpeed = 100;

    wp[2].Flags = SIMCONNECT_WAYPOINT_WRAP_TO_FIRST | SIMCONNECT_WAYPOINT_SPEED_REQUESTED;
    wp[2].Altitude = 800;
    wp[2].Latitude = 47 + (27.79/60);
    wp[2].Longitude = -122 - (19.92/60);
    wp[2].ktsSpeed = 100;

    // Send the three waypoints to the Mooney
    hr = SimConnect_SetDataOnSimObject(hSimConnect, DEFINITION_WAYPOINT, MooneyID, 0, ARRAYSIZE(wp), sizeof(wp[0]), wp);

    // Truck goes down the runway
    ft[0].Flags = SIMCONNECT_WAYPOINT_SPEED_REQUESTED;
    ft[0].Altitude = 433;
    ft[0].Latitude = 47 + (25.93/60);
    ft[0].Longitude = -122 - (18.46/60);
    ft[0].ktsSpeed = 75;

    ft[1].Flags = SIMCONNECT_WAYPOINT_WRAP_TO_FIRST | SIMCONNECT_WAYPOINT_SPEED_REQUESTED;
    ft[1].Altitude = 433;
    ft[1].Latitude = 47 + (26.25/60);
    ft[1].Longitude = -122 - (18.46/60);
    ft[1].ktsSpeed = 55;

    // Send the two waypoints to the truck
    hr = SimConnect_SetDataOnSimObject(hSimConnect, DEFINITION_WAYPOINT, TruckID, 0, ARRAYSIZE(ft), sizeof(ft[0]), ft);


    }

    void setUpSimObjects()
    {
    SIMCONNECT_DATA_INITPOSITION Init;
    HRESULT hr;

    // Add a parked museum aircraft, just west of the runway

    Init.Altitude = 433.0; // Altitude of Sea-tac is 433 feet
    Init.Latitude = 47 + (25.97/60); // Convert from 47 25.97 N
    Init.Longitude = -122 - (18.51/60); // Convert from 122 18.51 W
    Init.Pitch = 0.0;
    Init.Bank = 0.0;
    Init.Heading = 90.0;
    Init.OnGround = 1;
    Init.Airspeed = 0;
    hr = SimConnect_AICreateSimulatedObject(hSimConnect, "Douglas DC-3", Init, REQUEST_DOUGLAS);

    // Add a hot air balloon

    Init.Altitude = 500.0; // Altitude of Sea-tac is 433 feet
    Init.Latitude = 47 + (25.97/60); // Convert from 47 26.22 N
    Init.Longitude = -122 - (18.45/60); // Convert from 122 18.45 W
    Init.Pitch = 0.0;
    Init.Bank = 0.0;
    Init.Heading = 0.0;
    Init.OnGround = 0;
    Init.Airspeed = 0;
    hr = SimConnect_AICreateSimulatedObject(hSimConnect, "Hot_Air_Balloon", Init, REQUEST_BALLOON1);

    // Add a helicopter

    Init.Altitude = 433.0; // Altitude of Sea-tac is 433 feet
    Init.Latitude = 47 + (26.22/60); // Convert from 47 26.22 N
    Init.Longitude = -122 - (18.48/60); // Convert from 122 18.48 W
    Init.Pitch = 0.0;
    Init.Bank = 0.0;
    Init.Heading = 0.0;
    Init.OnGround = 1;
    Init.Airspeed = 100;

    //hr = SimConnect_AICreateNonATCAircraft(hSimConnect, "Bell 206B JetRanger", "H1000", Init, REQUEST_BELL);

    // Initialize Mooney aircraft just in front of user aircraft
    // User aircraft is at 47 25.89 N, 122 18.48 W

    Init.Altitude = 433.0; // Altitude of Sea-tac is 433 feet
    Init.Latitude = 47 + (25.91/60); // Convert from 47 25.90 N
    Init.Longitude = -122 - (18.48/60); // Convert from 122 18.48 W
    Init.Pitch = 0.0;
    Init.Bank = 0.0;
    Init.Heading = 360.0;
    Init.OnGround = 1;
    Init.Airspeed = 1;

    hr = SimConnect_AICreateNonATCAircraft(hSimConnect, "Mooney Bravo", "N1001", Init, REQUEST_MOONEY);

    // Initialize truck just in front of user aircraft
    // User aircraft is at 47 25.89 N, 122 18.48 W

    Init.Altitude = 433.0; // Altitude of Sea-tac is 433 feet
    Init.Latitude = 47 + (25.91/60); // Convert from 47 25.90 N
    Init.Longitude = -122 - (18.47/60); // Convert from 122 18.48 W
    Init.Pitch = 0.0;
    Init.Bank = 0.0;
    Init.Heading = 360.0;
    Init.OnGround = 1;
    Init.Airspeed = 0;

    hr = SimConnect_AICreateSimulatedObject(hSimConnect, "VEH_jetTruck", Init, REQUEST_TRUCK);

    // Add a humpback whale

    Init.Altitude = 433.0; // Altitude of Sea-tac is 433 feet
    Init.Latitude = 47 + (25.89/60); // Convert from 47 25.89 N
    Init.Longitude = -122 - (18.51/60); // Convert from 122 18.51 W
    Init.Pitch = 0.0;
    Init.Bank = 0.0;
    Init.Heading = 0.0;
    Init.OnGround = 1;
    Init.Airspeed = 0;
    hr = SimConnect_AICreateSimulatedObject(hSimConnect, "Humpbackwhale", Init, REQUEST_WHALE);
    }

    void CALLBACK MyDispatchProcSO(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext)
    {
    HRESULT hr;

    switch(pData->dwID)
    {
    case SIMCONNECT_RECV_ID_EVENT:
    {
    SIMCONNECT_RECV_EVENT *evt = (SIMCONNECT_RECV_EVENT*)pData;

    switch(evt->uEventID)
    {
    case EVENT_SIM_START:

    // Sim has started so turn the input events on
    hr = SimConnect_SetInputGroupState(hSimConnect, INPUT_ZX, SIMCONNECT_STATE_ON);

    break;

    case EVENT_Z:
    if (!objectsCreated)
    {
    setUpSimObjects();
    objectsCreated = true;
    }
    break;

    case EVENT_X:
    if (!plansSent && objectsCreated)
    {
    sendFlightPlans();
    plansSent = true;
    }
    break;

    case EVENT_C:
    {

    // Give the balloon some throttle
    if (bc.throttlePercent < 100.0f)
    bc.throttlePercent += 5.0f;

    hr = SimConnect_SetDataOnSimObject(hSimConnect, DEFINITION_THROTTLE, SIMCONNECT_OBJECT_ID_USER, 0, 0, sizeof(bc), &bc);

    break;
    }

    case EVENT_V:
    {

    // Give the balloon some throttle
    if (bc.throttlePercent > 0.0f)
    bc.throttlePercent -= 5.0f;

    hr = SimConnect_SetDataOnSimObject(hSimConnect, DEFINITION_THROTTLE, SIMCONNECT_OBJECT_ID_USER, 0, 0, sizeof(bc), &bc);

    break;
    }

    default:
    printf("\nUnknown event: %d", evt->uEventID);
    break;
    }
    break;
    }

    case SIMCONNECT_RECV_ID_ASSIGNED_OBJECT_ID:
    {
    SIMCONNECT_RECV_ASSIGNED_OBJECT_ID *pObjData = (SIMCONNECT_RECV_ASSIGNED_OBJECT_ID*)pData;

    switch( pObjData ->dwRequestID)
    {

    case REQUEST_BALLOON1:
    BalloonID = pObjData->dwObjectID;
    printf("\nCreated Balloon 1 id = %d", BalloonID);
    break;

    case REQUEST_BELL:
    BellID = pObjData->dwObjectID;
    printf("\nCreated Bell Helicopter id = %d", BellID);
    break;

    case REQUEST_MOONEY:
    MooneyID = pObjData->dwObjectID;
    printf("\nCreated Mooney Bravo id = %d", MooneyID);
    break;

    case REQUEST_DOUGLAS:
    printf("\nCreated stationary Douglas DC3 id = %d", pObjData->dwObjectID);
    break;

    case REQUEST_TRUCK:
    TruckID = pObjData->dwObjectID;
    printf("\nCreated truck id = %d", TruckID);
    break;

    case REQUEST_WHALE:
    printf("\nCreated humpback whale id = %d", pObjData->dwObjectID);
    break;

    default:
    printf("\nUnknown creation %d", pObjData->dwRequestID);
    break;

    }
    break;
    }

    case SIMCONNECT_RECV_ID_QUIT:
    {
    quit = 1;
    break;
    }

    default:
    printf("\nReceived:%d",pData->dwID);
    break;
    }
    }

    void testSimObjects()
    {
    HRESULT hr;

    if (SUCCEEDED(SimConnect_Open(&hSimConnect, "AI Objects and Waypoints", NULL, 0, 0, 0)))
    {
    printf("\nConnected to Flight Simulator!");

    // Create some private events
    hr = SimConnect_MapClientEventToSimEvent(hSimConnect, EVENT_Z);
    hr = SimConnect_MapClientEventToSimEvent(hSimConnect, EVENT_X);
    hr = SimConnect_MapClientEventToSimEvent(hSimConnect, EVENT_C);
    hr = SimConnect_MapClientEventToSimEvent(hSimConnect, EVENT_V);


    // Link the private events to keyboard keys, and ensure the input events are off
    hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT_ZX, "Z", EVENT_Z);
    hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT_ZX, "X", EVENT_X);
    hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT_ZX, "C", EVENT_C);
    hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT_ZX, "V", EVENT_V);

    hr = SimConnect_SetInputGroupState(hSimConnect, INPUT_ZX, SIMCONNECT_STATE_OFF);

    // Sign up for notifications
    hr = SimConnect_AddClientEventToNotificationGroup(hSimConnect, GROUP_ZX, EVENT_Z);
    hr = SimConnect_AddClientEventToNotificationGroup(hSimConnect, GROUP_ZX, EVENT_X);
    hr = SimConnect_AddClientEventToNotificationGroup(hSimConnect, GROUP_ZX, EVENT_C);
    hr = SimConnect_AddClientEventToNotificationGroup(hSimConnect, GROUP_ZX, EVENT_V);

    // Set up a definition for a waypoint list
    hr = SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_WAYPOINT,
    "AI Waypoint List", "number", SIMCONNECT_DATATYPE_WAYPOINT);

    // Set up a definition for the balloon throttle
    bc.throttlePercent = 0.0f;

    hr = SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_THROTTLE,
    "GENERAL ENG THROTTLE LEVER POSITION:1", "percent");

    // Request a simulation start event
    hr = SimConnect_SubscribeToSystemEvent(hSimConnect, EVENT_SIM_START, "SimStart");

    while( 0 == quit )
    {
    SimConnect_CallDispatch(hSimConnect, MyDispatchProcSO, NULL);
    Sleep(1);
    }

    hr = SimConnect_Close(hSimConnect);
    }
    }


    int __cdecl _tmain(int argc, _TCHAR* argv[])
    {
    testSimObjects();
    return 0;
    }


    I keep getting the following error;


    1>LINK : fatal error LNK1104: cannot open file 'I:\FSX.obj'

    I: is the drive where I have FSX and the SDK installed.

    I have tried adding the directory folder paths to

    C++ General

    and

    Linker General and command line







    But with no succces.

    Does anyone have any ideas please ?

    Thanks
    Last edited by BFFS; 10-14-2009 at 03:00 PM. Reason: Added Code

  2. #2
    25+ Posting Member
    Join Date
    Aug 2008
    Location
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    Contribute If you enjoy reading the
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    Re: AI Objects and Waypoints Sample

    Is that file the result of your code? It seems to me that your project has the directories messed up.
    Thanks,

    Boaz
    KSEA
    Lose money - ask me how.

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