Results 31 to 40 of 41
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11-22-2008, 09:23 AM #31
when you say you are connected to a router you need to clearify what the router is. If these two computers are connected on two different subnets of the router and not configured correctly along with router settings then you will not have any communications. What is the router (brand, model no.) and what interfaces do you have each computer plugged into?
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11-22-2008, 10:57 AM #32
Hi Stabell,
Allright! It looks like we are getting somewhere.
So if your router seems pretty busy with just FSX up and running on your PC couple of more question come to mind:
1. Is the router getting very busy when you start FSX or is it already busy
with your PC running FSX switched on?
2. If the answer to the above question is: is starts to be busy when FSX
is started then the next question is: what add-ons did you install to FSX
or what changes did you make to the FSX configuration either manually
or through the various sliders etc.?
Very curious to your answers!
Kind regards,
Martin
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11-22-2008, 12:05 PM #33
- Join Date
- Aug 2008
- Location
- oslo, norway
- Posts
- 62
Xorion:
The cable modem (internet signal)is going in to a router, Linksys BEFSR41.., and the two computers are connected to port 1 and 2 on the router.
Both computers have fixed IP, and the gateway is the routers IP.
Internet goes to both computers, of course.
Martin: If I take away the internet signal coming from the cable modem, and no FSX running, the LEDs doesn't blink.
But when I start FSX, WV disabled, it is blinking.
I have no weather program started, or any multiplayer that I know of.
Maybe FSX is using a lot of bandwith on the network, making WV slower than normal?
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11-22-2008, 06:34 PM #34
Hi Stable,
Well, it looks like we are really nainling this down.
Now, the problem is that I am still on FS9 and not familiar with FSX an any of its possible settings that may cause network/internet traffic.
From what you are writing in your last response I take it that as soon as you start FSX there is some serious traffic going on towards the Internet.
The only reason I can think of is that some add-on is trying to connect somewhere but unfortunately I have no clue which one when you say you don't have additional stuff installed.
The only thing I can think of is to re-install FSX but that looks a bit drastic and sound like an overkill....
Anybody else any ideas here???
Thanks,
Martin
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11-22-2008, 07:06 PM #35
- Join Date
- Aug 2008
- Location
- oslo, norway
- Posts
- 62
on my router, there is no way of telling wheater it is a little or serious traffic, just by looking at the LED's. they are not blinking faster as the traffic ncreases, so to speak.
But if you have a firewall installed, you will see that it will react the first time you start FSX: "do you allow FSX to access internet..".
I don't know what FSX want internet access for, I have unticked real weather.
A network analyzer is a good thing; you can find out which program is using bandwith, an so on.
But in this case, WideView is a module inside FSX, and will probably be difficult to analyse.
Tahnk you all for help, so far.
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11-23-2008, 07:23 AM #36
- Join Date
- Aug 2008
- Location
- oslo, norway
- Posts
- 62
I have to correct earlier observations: When I stop WideView on the server side, traffic through the router is stopping (LED's not blinking anymore). So no unwanted network traffic is going on, probably.
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11-23-2008, 07:47 AM #37
Hi Stabell,
Ok! Your latest observation is exactly the way we want it to be.
No (or very little) network traffic with just FSX running and serious blinking
LEDs with WV switched on because WV server is constantly updating its
client(s) with data (Lat/Lon, Altitude).
So, now that the situation seems to have stabelized what happens if you start things up in the correct order:
1) FSX on your server PC,
2) WV on the server PC (using the switch on the WV panel; LEDs should start blinking),
3) FSX in the client PC (choose an aircraft and position it somewhere),
4) WV on the client (again using the switch on the WV panel)?
Does this make the aircraft on the client head for the moon again or is it staying in the position where you put it initially?
If it's stablized then just move the throttles forward on the Server PC and see what happens....
Let us know!!!
Kind regards,
Martin
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11-23-2008, 12:52 PM #38
- Join Date
- Aug 2008
- Location
- oslo, norway
- Posts
- 62
Hi!
Checklist done, and still it is not smooth.
Question for you, maybe you have time to try this:
Server running WV, plane on ground, standing still,client running WV.
Then on the client, stop WV. It is still in slew.
What hapens when you press "y" to come out of slew mode?
On my system, the client will then have a speed of, like 100 knots forward, running down the runway, as if it in slew has a high speed, but is held back in'
place by WV position updates, perhaps making it stutter.
I was thinking that the normal thing should be that the plane should fall DOWN some feet, because of it hovering a couple of feet above the runway in slew mode?
Anyway, it is still not smooth at all.
I have presently buffers 100 rate 5, higher priority.
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11-28-2008, 05:59 AM #39
Hi Stabell,
Sorry for not being able to get back to you earlier. I have been on the road for the last few days and will be next week as well. I will try and see if I can recreate the situation you described but probably will not be able to do so until the week after next.
Anyway, if you switch the WV client off (through the switch on the WV panel) I wouldn't be surprised if it goes living it's own life. However, if you switch it back on again (with the WV server still running) it should go back to the position where the 'server' plane is located.
As soon as I have been able to test this I will let you know.
Kind regards,
Martin
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11-28-2008, 06:06 AM #40
- Join Date
- Aug 2008
- Location
- oslo, norway
- Posts
- 62
Hi, there!
Don't worry about it, I have managed to get WV smooth on the client,
but in a unusual way..
Maybe you can read the thread about it some day, and perhaps think of a sollution?
http://www.wideview.it/forum/topic.a...29&whichpage=1
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