FSX + PM glideslope issues
Hiya,
Was there a solution to the glideslope capturing problem at all?
I ask as I am flying with PM and am having problems with glideslope capture.
When the plane passes through the glideslope and catures it (displayed on the PM PFD) the plane pitches upwards (very bizzare) and then tracks a glideslope 1000ft above the real one resulting in a landing (or more impact to be fair) at the end of the runway.
This problem seems to crop up more often than not, it seems it doesn't always do this though (even on the same ILS) which makes little or no sense to me.
One thing I did notice in the main panel (before I removed it as directed) was that the vert speed displayed was jumping from say -500 ft to +500 ft every so often. No idea why this is either but I'm pretty sure a lot of the passengers were reaching for their sick bags.
I have removed all the Main panel displays from the cfg file and have added a FiddleMachForPM entry in the FSUIPC ini file as was mentioned for a MCP fix.
The plane I'm flying is the boeing 737 default.
Any help would be much appreciated :)
Further to FSX/PM glideslope capture
I'd just like to add to this that I've tried multiple aircrafts (even some taken from FS9), I've tried it with panels displayed and without.
I've tried multiple ILS's for different airports.
I've tried multiple versions of PM.
I don't believe it's a FSX bug in itself as FSX's AP (without PM running) flies pretty darn well.
With some more looking into it, on capture of the glideslope (sometimes) a vert speed of +2500 is requested rather than the normal -400. I'd again like to stress this isn't every time. Some days it will fail more often than not and other days it'll work mostly. Without changing anything (just re-load a flight before glideslope capture) by re-running the same approach sometimes it captures and descends and sometimes it climbs.
Some sort of response past remove gauges and add the mach fix into the FSUIPC ini file would be great.
Alternatively is there a way of telling magenta not to touch approach and vorloc and let flight sim do it?
Regards,
Martin