USB Joystick module - idea
Fellas (& Ladies),
Currently, I am using numerous joystick push buttons on USB gamepads to use in FS for things like Lights on/off, APU Master, APU Start etc etc - the list does go on and on to the point of where I have an abundance of joysticks being used only for their pushbuttons.
So, this leads me to an idea... (!)
How difficult would it be to make my own customer USB module that has as many pushbuttons that I would need.
I.e, one custom USB item recognised as a joystick in Windows XP that only has buttons and as many buttons that I need - no Axis's required.
I have done some research on USB modules but they seem to also include axis's. But for one, they are not required and two, it seems to limit the amount of buttons I can have due to axis availibility.
All in all, picture a pushbutton only jotystick that would let me have lots of buttons. :D This way I could construct my own custom panels and mechanically design things like starters etc etc as opposed to using things like rot-encoders etc etc.
Cheers,
Steve.