Re: Lua Plugin for sounds.
Nice one Ken... :)
Doesnt PMSounds (freeware) have the speedbrake sound in there?
Im sure it did...been a while since Ive played with sounds...
Nat
Re: Lua Plugin for sounds.
Hi Ken,that's a great addition. Would your plugin also work.in fs9?
cheers
Steve
Re: Lua Plugin for sounds.
Quote:
Originally Posted by
Melnato
Nice one Ken... :)
Doesnt PMSounds (freeware) have the speedbrake sound in there?
Im sure it did...been a while since Ive played with sounds...
Nat
Hi Nat, yes PMSounds also includes a speedbrake sound along with many others however the Lua program was as much an investigation into this very interesting addition to FSUIPC. As it's built into the module there's really nothing else to load except for a taylored text file that tells the plugin what to do. Very nifty I think, and of course it can do almost anything your imagination (and programming skill) can come up with. Also PM advise that "pmSounds might not run with some sound cards when used on the same PC as FS", so Lua might be an alternative.
Quote:
Originally Posted by steveeverson
Hi Ken,that's a great addition. Would your plugin also work.in fs9?
cheers
Steve, yes Lua has been a part of FSUIPC for FS9 for some time. As usual make sure you have the latest update and all should works the same.
Cheers,
Ken.
Re: Lua Plugin for sounds.
Thanks Ken,
I totally understand the need to experiment!:)
I have been bashing my head against something....trying to get default aircraft sounds like engine and roll from a remote copy
of FSX (wideview client), so I can pump specific sounds to my bass kiker amp. Rather than splitting the sound from the wideview server FSX.
Hope that makes sense...i think i may be wishing too much though...
Nat
Re: Lua Plugin for sounds.
Hi Nat, I think I remember reading in the Wideview documentation that remote sounds isn't possible with this app. Views only.
Perfectly do-able with Lua however as it happily loads from the WideFS client on any remote computer, then put the sound in a directory on the same remote PC and point to it in the Lua file (or simply place it a directory called "\sounds" under the WideFS client directory). Other options are PMSounds or Sim-A Sounds (if you run Sim-A).
Ken.
Re: Lua Plugin for sounds.
Thanks Ken.
Ive already seperated my Sim-A sounds onto a networked computer,no problem,
but what I was hoping/dreaming, that I could use one of the FSX Wideview client computers
to run the "main FSX" sounds. Unfortunately all you get on the wideview client is the engines
at idle, as it cannot/will not respond to your TQ inputs from the Server FSX PC.( Confused? LOL).
Why this came about is that I HATE the FS spounds being muted every time I touch another application (like IS)
on the Wideview Server....hmmmmmmmmmmmm.
Nat
Re: Lua Plugin for sounds.
Yeah don't think you can do much about that Nat. Whenever you click on another app you take the focus away from FS thereby muting sounds. My recommendation is to have FS exclusively on the main server and all other apps on networked PC's. That way you never take the focus away cos there's nothing else to access. That assumes of course your network is setup to cope with this, but shouldn't be too much of an ask eg:
PC1 - FSX (Wideview Server & center view)
PC2 - FSX (Wideview Client & Left view)
PC3 - FSX (Wideview Client & Right view)
PC4 - Sim-A Avionics stack
PC5 - Sim-A Server & IS.
Of course you could combine PC4 & 5 if hardware or cash is an issue. Basically whatever you do, isolate the FSX PC.
Cheers,
Ken.
Re: Lua Plugin for sounds.
Ken thanks for your time on this mate.
What you described below was my first set-up...It was good but accessing FS menu was near impossible\
and drove me CRAZY as it was warped by Sol7. Now I have WideServer on a seperate PC (like this: http://www.flightdecksolutions.com/f...t=4209&start=0 ) which Is really nice except
for the sound focus problem...sigh.
Running a total of 7 computers now, which made me reluctant to add another...maybe Ill use my work laptop as the IS when I feel the need? :)
Cheers,
Nat
Re: Lua Plugin for sounds.
Nat, another option (which you've probably investigated already) is Perpar3d. This has multichannel support like your doing built into it. No Wideview. Don't know how this would affect your sound issue but for the cost of 2 developer licenses ($20 per month) and a little time it might be worth investigating. I'm trialling it right now on our single PC system with a TH2GO and is looking very promising.
Ken.