• Update from NTHUSIM

    NTHUSIM New Release

    NTHUSIM is pleased to announce the release of NTHUSIM 2.1.147.

    This release includes, DirectX 8 support, for those "more dusty" games, DirectX 10 & 10.1 support, for those "more shiny" games, Revenge of the Red Cursor, FPS limiter and much more.

    DirectX 8 support
    On November 7th, 2000, the United States of America held a presidential election. It was hotly contested and the final outcome remained unknown for some time. While everyone waited, two days later...
    Microsoft releases DirectX 8!

    It was groundbreaking news and everyone was very happy! There were many features, but one stood out: "Vertex shaders and pixel shaders improve image realism." [1] If you wanted pretty graphics, DirectX 7 wasn't going to cut it...

    And now, almost ten years later, we've added support for it! Might be time to dust off those old floppy disks and relive some memories... immersive memories.

    DirectX 10 & 10.1 support

    The great thing about DirectX 10 is that we don't have to make it work on Windows XP. That cuts down our workload a lot (you'd be surprised how different XP and Windows 7 are).

    Also, it is a much more elegant system than DirectX 9. Only programmers care about that though. So why don't we all use DirectX 10? Well, first you're going to need Vista or above, then you need a DirectX 10 card. Most game developers want to support the XBOX 360 and it uses a Direct3D 9 variant. So Direct3D 10 is usually an after thought. They're starting to come out now, though.

    Revenge of the Red Cursor

    Mice are a new invention, having only been around since 1963. Consequently, their internal workings within Windows, especially between different versions of DirectX and different versions of Windows, is somewhat of a complicated thing. Sometimes you'll end up with two cursors. vmpietila had a clever suggestion: why not color the corrected cursor red?

    ... and now a part of NTHUSIM 2.1!

    FPS Limiter

    Have you ever felt that you computer was just going too fast? No? Well, Flight Simulator seems to think so! That's why you ought to set it's target frame rate to unlimited and use the fancy new Limit Framerate option in NTHUSIM instead.

    It works for other games too! cap your DirectX 8, 9, 9ex, 10, 10.1, and OpenGL games so they don't run too fast.
    Wait, why would I want to do that? Because it smooths out the framerate. There is nothing worse than suddenly going from 300 fps to 25 fps. So cap it at 30fps and you'll have a harder time noticing, for example.

    Or you could just not tick the "Limit Framerate" box and ignore the feature entirely.

    Just remember, if you do tick the box, make sure that you disable the game's internal target frame rate, or it won't help much.

    More details visit http://nthusim.com/