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phidgets
07-09-2004, 02:49 AM
Welcome to the Flight Simulators forum! If you are using Phidgets in your simulator you can discuss it here. Ask questions or jsut show off your handy work for others to get ideas from.

Here are two projects that are already using Phidgets in their projects:

http://www.737flightsim.com
(Here's the Phidgets page) http://www.737flightsim.com/28v16v.html

http://www.f15sim.com (http://www.f15sim.com/)
(Here's the Phidgets page) http://www.f15sim.com/phidgets/phidgets.html

Have Fun !!!!!

Matt

777Simulator
07-09-2004, 01:24 PM
Thanks for the support forums! Can't wait to get my Phidgets screamin'!

Robert

belairvideo
07-14-2004, 01:04 PM
I can barely understand this Forum, so what chance have I got of understanding a Phidget?
I have an almost completed Twin Otter flight deck and I now need a method of interfacing 2 engines, a prop, mixture and rudder analog controls with a USB input on a hub!!
I am not too computer literate and wondered if anyone could tell me what I need to achieve this? The coding looks positively daunting!!

I hope I have posted this to the right place - apologies if not!

TONY. (U.K.)

phidgets
07-14-2004, 01:38 PM
Hi, thanks for writing :)

>>Would the Phidget with analog inputs, be suitable for Engine, Prop, Mixture and rudder (100k potentiometers).

Here is our page discussing how to do your own analogue intputs: http://www.phidgetsusa.com/tutorials/analogue_sensors.asp (http://www.phidgetsusa.com/tutorials/analogue_sensors.asp)

Your 100K POT would work fine.

>> The Phidget would be sharing a USB hub with Go Flight units as well as a joystick. Would there be conflict?

Not at all, so long as there isn't excessive power drain from too many products.

>>I am not very computer literate - is the coding easy enough to understand?

I guess that's a relative question :) For someone who knows code, Yes, the code is the easiest on the market for this sort of thing. For someone who doesn't know computers very well, no. These products are driven by computer code, VB, C++, .net, etc. This is the basic requirement to get them running. You would have a big learning curve if you've never programmed before. If you know programming already there's very little learning curve.

What we hope to see is some creative people in the Sim world creating programs to go with the interface kits that non-coders can use. There are some great possibilities here for complete packages to be created using Phidgets.

This forum is here for people who might fall into this pioneer catagory of adapting Phidgets further into the Sim market. People who have ideas should put them out there :)

I hope this answers some of your questions.

Matt

belairvideo
07-14-2004, 04:17 PM
Thanks Matt, but I think the "curve" will be too great for me.

Good luck.

TONY

b777project
09-22-2004, 10:06 AM
I am very happy to know that an alternative to the EPIC card exists.
I am planning to build my B777 cockpit and I will order the cards Phidget.
Your help will be usefull in the future !

Thanks

Stefano, Italy