kolaf
06-06-2012, 03:20 PM
Hi,
I started the day trying to figure out how I would build a motion platform to interface with FSX only to figure out it would be immensely expensive to get all the high power pack changes I would need for 6DOF. Scaling down the project size a bit I figured I should do something with what I already have. I happen to have lying around several arduino boards, servos, some switches, and some other stuff, and when I found this site I was really excited since they now have an easy way of using this with FSX (or rather prepar3D). Already have experience with arduino, doing some Lego train automation and also some home automation. Perhaps I should combine this and let my office door control the door of the aircraft :-).
I am not so much into doing all the gauges since I have trackIR, and unlike knowing where to look in the cockpit for the relevant information. However, using the mouse to switch all the switches is a real pain. I am therefore planning to use this system to build a set of physical switches and levers to control the basic functionality I need. I haven't exactly identified what this should be yet, but I am thinking the basic switches for the electric and hydraulic systems, parking brake, and some autopilot controls. I guess that defines rotary controls to deal with heading and altitude input.
Trouble is, is very neat to move things in the real world, so I am toying with the idea of building a model aeroplane which will be controlled by three motors for full freedom and all the rotational axis. I could then use this system to always position of playing in the same attitude as the simulator plane. Flaps position display (using a server), and some gear leds and stuff could also be fun.
The problem we have installed it is how to mount all the switches in some kind of panel. How do people do this? I fly lots of different aircraft so doesn't have to resemble any specific system, but there are certain patterns that recur between aeroplanes, i.e. an electrical panel, autopilot panel, radio panel/stack, et cetera.
Finally, a brief to read through the forum without getting a real sense of what people are using this for. For instance, how is the setup for the developer of the application? What kinds of input and output are you guys using, and how does the hardware end look?
I'm really looking forward to starting to play with this, and I will surely report back when/if I get anything working.
I started the day trying to figure out how I would build a motion platform to interface with FSX only to figure out it would be immensely expensive to get all the high power pack changes I would need for 6DOF. Scaling down the project size a bit I figured I should do something with what I already have. I happen to have lying around several arduino boards, servos, some switches, and some other stuff, and when I found this site I was really excited since they now have an easy way of using this with FSX (or rather prepar3D). Already have experience with arduino, doing some Lego train automation and also some home automation. Perhaps I should combine this and let my office door control the door of the aircraft :-).
I am not so much into doing all the gauges since I have trackIR, and unlike knowing where to look in the cockpit for the relevant information. However, using the mouse to switch all the switches is a real pain. I am therefore planning to use this system to build a set of physical switches and levers to control the basic functionality I need. I haven't exactly identified what this should be yet, but I am thinking the basic switches for the electric and hydraulic systems, parking brake, and some autopilot controls. I guess that defines rotary controls to deal with heading and altitude input.
Trouble is, is very neat to move things in the real world, so I am toying with the idea of building a model aeroplane which will be controlled by three motors for full freedom and all the rotational axis. I could then use this system to always position of playing in the same attitude as the simulator plane. Flaps position display (using a server), and some gear leds and stuff could also be fun.
The problem we have installed it is how to mount all the switches in some kind of panel. How do people do this? I fly lots of different aircraft so doesn't have to resemble any specific system, but there are certain patterns that recur between aeroplanes, i.e. an electrical panel, autopilot panel, radio panel/stack, et cetera.
Finally, a brief to read through the forum without getting a real sense of what people are using this for. For instance, how is the setup for the developer of the application? What kinds of input and output are you guys using, and how does the hardware end look?
I'm really looking forward to starting to play with this, and I will surely report back when/if I get anything working.