View Full Version : FSBUS Dll and Visual Basic

02-14-2010, 06:32 PM
Hi, someone know if is possible use Visual Basic to programming FSBUS Cards?

02-15-2010, 03:29 AM
I donīt konw. Try it and report your result.

02-15-2010, 08:53 AM
I was wanting to do the same thing and click for example Start and Stop instead of a exe to run a DOS command program. Also wouldn't mind trying to get it to run in the lower right Taskbar with the clock. Started to try it but couldnt figure out VB C++ and didnt want to try to check out even more books from the Library just to learn C++ and VB C++. But who knows VB C++ might be REALLY easy to use but again didnt want to try to learn both but I might try to tackle this, this summer since i got laid off and dont have a Job yet. But for sure if you get a chance to try it let us know. PLEASE PLEASE lol

02-15-2010, 09:03 AM
Hi what you mean with VB C++??

02-15-2010, 09:26 AM
Well isnt it Visual Basic C++ or am i thinking of something else?

02-15-2010, 09:53 AM
I know Visual Basic and Visual C++, but VB C++ i never heared.

02-15-2010, 01:13 PM
NO...... LMAO i meant VB C++ = ( Visual Basicl C++) lol

02-19-2010, 02:52 PM
So Im not sure if this helps but..... I did find some files on my computer talking about Visual Basic C++ here is the rar of the file i have and a little bit that talks about it

UIPC_SDK_VisualBasic.rar (http://ttd.g11.us/uploads/fsbus_pics/UIPC_SDK_VisualBasic.rar)

FSUIPC Developer Kit: Library for Visual Basic programmers

To interface to FSUIPC (versions 1.998e or later) in your VB programs:

* insert the FSUIPC.bas module into your project
* call the appropriate Library routines in your code.

More on this last part (and please also refer to the UIPCHello example

Opening the link to FSUIPC

For this you use the following Library routine:

Function FSUIPC_Open(dwFSReq As Long, ByRef dwResult As Long) As Boolean

where dwFSReq specifies which Flight Simulator you want to connect to:

SIM_ANY for any supported by FSUIPC or equivalent
SIM_FS2K2 FS2002
SIM_FLY Fly! (not supported yet, and no promises implied!)

and dwResult is a LONG to receive an error number if the operation fails.

If FSUIPC_Open returns "FALSE" then the value in the result LONG will
tell you what went wrong. The errors currently possible are defined in
the FSUIPC.bas file (see the list of FSUIPC_ERR_ ... definitions).

If it returns "TRUE" then the link is open and ready for your requests.
Already the Library routine will have obtained some data for you:

Public FSUIPC_Version As Long ' HIWORD is 1000 x Version Number, minimum 1998
' LOWORD is build letter, with a = 1 etc.
Public FSUIPC_FS_Version As Long ' SIM_FS98, SIM_FS2K etc -- see above

Closing the link

Before terminating your program, or trying to re-open (e.g. to re-connect
after a lost connection, possibly due to FS crashing or closing), you must
Close the link to free up the resources it uses:

Sub FSUIPC_Close()

There is no harm done if you Close a link that is already Closed.

Specifying the requests

The interface to FSUIPC and hence the simulator is simply one of reads and
writes from and to specific "offsets". These were originally true offsets
into a specific Global data area within FS, but nowadays, at least in FS2000
and CFS they are more likely to be treated as Identifiers to specific
variables, and are translated within FSUIPC. However, you may still address
data with contiguous offsets in blocks, as FSUIPC breaks these down if it
needs to.

The following Library calls are used to accumulate Read and Write requests:

Function FSUIPC_Read(dwOffset As Long, dwSize As Long, pDest As Long, _
ByRef dwResult As Long) As Boolean

Function FSUIPC_Write(dwOffset As Long, dwSize As Long, pSrce As Long, _
ByRef dwResult As Long) As Boolean

Function FSUIPC_WriteS(dwOffset As Long, dwSize As Long, ByVal pSrce As Long, _
ByRef dwResult As Long) As Boolean

In each case you supply an offset, identifying the data required or to be
written, and a size (in bytes). The pointers "pDest" for reads and "pSrce"
for writes naturally must point to the area to receive the result or (for
writes) the area containing the data to be written. Use "FSUIPC_WriteS" to pass a
null terminated 'C' style string, similar to this:

WavFile = "SomeWavFile" & vbNullChar
FSUIPC_WriteS(&H4208, Len(WavFile) + 1, WavFile, dwResult)

The LONG for the result is used to identify the reason for error should the
return be FALSE. The only possible errors on these calls are an unopened
link or a full data area. You can only accumulate so much data before you need
to get FSUIPC to "process" it. This is next:

Processing the requests

Function FSUIPC_Process(dwResult As Long) As Boolean

This routine sends all the requests accumulated using the Read and Write calls
since the last Process call (if any). It is this call which actually operates
the interface.

As usual, the error number in the dwResult LONG needs to be checked if this
call returns FALSE, indicating an error.

Note that, if your program is run under WideClient, it is likely that your
first requests for data are met with zeroes for everything. This is because
WideClient sends off the request but meanwhile returns what it already has. If
you depend on seeing correct data from the outset, you will need to wait some
milliseconds (100 or more is good, 500 safer) and read again.

If you are continually reading the same data over and over in a loop, as when,
for instance, maintaining a moving map position and so on, the initial values
from Wideclient shouldn't be any bother. But remember, in loops, allow some
time for other processes to run, and also process your own Windows messages.

Contribution for VB programmers from Stuart Browne

Although Visual Basic has no true 64 bit integer data types, it is actually possible to fake it. Believe it or not, internally the Currency data type IS actually a 64 bit integer. (Don't bother looking in books or the MSDN help files, they'll tell you it's only 32 bit.). Visual Basic scales down by a factor of 10,000 to show only four digits after the decimal point. So to work with the true 64 bit integer we must first load it into a Currency data type then transfer it to a Double AND multiply by 10,000.

Here's some example code extracting the 64bit Latitude Integer from offset 0560

Dim Fake64Bit As Currency
Dim dwResult As Long
Dim Latitude As Double

If FSUIPC_Read(&H560, 8, VarPtr(Fake64Bit), dwResult) Then
' "Read" proceeded without any problems
If FSUIPC_Process(dwResult) Then

' First we need to multiply the fake64bit number held in the currency VAR by 10,000
' to remove the decimal point - remember to force the double (#) to avoid overflow

Latitude = Fake64Bit * 10000#

' Now convert from FS units to degrees, again forcing the double to avoid overflow

Latitude = Latitude * 90# / (10001750# * 65536# * 65536#)
' Unable to "Process"
lblStatus.Caption = "Processing: " & ResultText(dwResult)
End If
' Unable to "Read"
lblStatus.Caption = "Reading: " & ResultText(dwResult)
End If

Contribution for VB programmers from Mark Schilberg

Some VB programs will compile (by default?) using Unicode in strings rather
than ASCII. Unicode uses 16 bits (2 bytes) per character. FS, and so FSUIPC,
likes only ASCII. So, if you are writing strings to FSUIPC you may need
to convert your strings. Here is a method of doing this:

For intCount = 1 To Len(strMessage)
strMessageB = strMessageB & ChrB(Asc(Mid(strMessage, intCount, 1)))
Next intCount

strMessageB = strMessageB & Chr(0)

Presumably there's a way of reversing this when reading ASCII.

original by Chris Brett (chris@formulate.clara.net), 14th December 2000
This file is based on Peter Dowson's original ReadThis.txt file for C.

02-20-2010, 04:03 PM
So Im not sure if this helps but..... I did find some files on my computer talking about Visual Basic C++ here is the rar of the file i have and a little bit that talks about it

Thay talk about Visual Basic, there is no program language named Visual Basic C++ on this earth!

02-20-2010, 08:23 PM
I trie load the FSBUS Dll in to VB project but no sucess!! I take a look your code Stefan, thank you for your help.

I need a good book about VC++, the structure of this langage is much harder for me!! hehehe

02-20-2010, 11:37 PM
O your right guess i was thinking of Visual C++ and Visual Basic as the same thing but guess they are really 2 things not one thanks i see that now.