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View Full Version : PM & X-Plane Poll



oal331
01-25-2009, 04:59 AM
Do you want to have the option to use X-Plane with Project Magenta ?

This poll will close on 9/2/09 and all the votes are visible.

rhysb
01-25-2009, 05:12 PM
Guys i have been using xplane for sometime now and as a simulator it is far superior to MSFS although I use fs9 primarily if you really want "as real as it gets" then xplane is the way forward and the scenery and addons are there but you just need to look.

Here are a couple:

http://www.realscenery.com/

http://www.x-plane.org

htttp://www.global-scenery.org

autocadplease
01-25-2009, 07:31 PM
X-plane does have the EFIS-app available for purchase.

Melnato
01-25-2009, 07:53 PM
Id love to change to X-Plane too, but what about:

FS2Phidgets
FSUIPC and all the MSFS offsets we rely on?
Interface IT

Nat

EDIT! Just bought X-Planev9....

JBaymore
01-25-2009, 09:19 PM
If adding X-Plane compatibility to PM was a good idea BEFORE all the hysteria about Microsoft supposedly dumping the FS franchise (no such thing has been announced by Mocrosoft), then it is a good idea afterwards. If it was not of interest before the Microsoft ACES layoffs....... then it still is likely not a good idea.

FS2004 and FSX still work quite well...and will for some time.

best,

................john

Kennair
01-26-2009, 01:40 AM
Just to add a little comparison to the mix. Some of you may have read this interesting article over at Sim Pilot Magazine comparing the flight dynamics of FSX and X-Plane using the default 172 in each plus the Realair 172 for FS. It appears X-plane doesn't quite live up to it's claims regarding flight geometry and realistic aerodynamics.

http://www.simpilotnet.com/index.php?option=com_content&task=view&id=20&Itemid=32

Ken.

ak49er
01-26-2009, 02:25 AM
Ken, I had read another post on here where the Owner/Developer Austin Meyer had rebutted most claims rather successfully, and categorically using that article as a template, interesting reading either way. I have not found it to link yet though.

Kennair
01-26-2009, 02:34 AM
I guess the debate will continue but I can see Austin stepping up development in light of ACES demise. I must say that PFC sell their commercial sims loaded with X-plane however it is a specifically developed commercial version. Probably would still use the same science behind it though.

Would be interested to hear anyone here who's done a similar comparison.

Ken

super80
01-26-2009, 09:29 AM
If PM was compatible with x-plane, I would not hesitate to make the switch from MS. The performance difference I get from x-plane on the same hardware as FSX/FS9 is remarkable. Sure, FSX along with addons "looks" a lot better, but I would be willing to sacrifice the eye candy if x-plane could be used as a sim platform for my cockpit.

My current rig is based on FSX and gets about 30-35 fps in the air, which sounds like it could be quite smooth, except for the many hiccups and stutters. They make it unbearable most of the time. I never see those stutters when I run x-plane. For the record, yes, I have spent 2 years trying to tweak FSX every which way possible and my current config I believe is the best I can get.

My wish list would be for Enrico to work with Austin to come up with a way to make PM compatible. Unrelated to this exact discussion, I would also like to see Austin revamp the user interface for X-plane as well as some of those horrible looking generic 2d panels. It needs some new life at this point....

JonathanRichardson
02-01-2009, 06:51 AM
Hi

I would not worry about the whole X-Plane issue for now, it is still very early days since the MS news. We will review all of this. As I am sure everyone has read, there are all sorts of opinions and views on this, all of course noted. There is years of usage in FS still, and plenty of time to look at the options for X-Plane or other simulator platforms to connect to.

Regards
Jonathan Richardson

Trevor Hale
02-01-2009, 09:46 AM
Thanks Jonathan,

Was hoping you would pop in here and let us at least know that you guys are aware of the situation, and will not be folding up.

Trev

oal331
02-01-2009, 11:13 AM
Hi

I would not worry about the whole X-Plane issue for now, it is still very early days since the MS news.

Jonathan,

thanks for your reply.

I believe that X-Plane, should be an independent option and a subject not connected with MS-Fs feature.


regards

fweinrebe
02-03-2009, 04:12 PM
I found this link about Austin Meyer's announcement on his website regarding the closure of the ACES studio by Microsoft.

http://www.x-plane.com/ms_to_xp/ms_to_xp.html

mattford1
02-04-2009, 11:37 AM
Yes, I definitely hope that PM will change their minds on this. I know that Austin has tried to make this happen but PM has not reciprocated.

Let's face it, MSFS is dead for a minimum of 5 years. The economy is likely not to improve for another 3 years (my guess), MS is not going to hire anyone back until that time, then you're talking about another 2 to 3 to get a fresh development team back up to speed. 5 years minimum before (even if) we see MSFS again. Rumor has it that there was a fight to have a PC version of it (MS wanting to get everything over to a console platform).

By then, think of where X-Plane will be? 5 years of constant development?

I understand that the 3rd party developers will keep things going, but I know I like to have a product that is growing and keeping up with the graphic trends.

My guess if PM does not see the light someone else will.

Matt

Peter Dowson
02-04-2009, 04:14 PM
Let's face it, MSFS is dead for a minimum of 5 years. The economy is likely not to improve for another 3 years (my guess), MS is not going to hire anyone back until that time

"Dead"? There's still immense potential for FSX, and many folks are still using FS9 which has been "dead", in your terms, for over two years already!

Also see this, posted late last week:

http://members.microsoft.com/careers/search/details.aspx?JobID=0E538722-B2E3-4B72-A510-0EE92F108D14&start=1&interval=10&SortCol=DatePosted&SortOrder=Desc

Maybe, maybe not? They are hiring ... read especially this part:


Join the team responsible for building the most fun and rewarding flying experiences available on Games for Windows Live. Does working on a small, innovative team that delivers the most immersive flight experiences available today on the PC intrigue you? Our technology makes available entire continents - potentially the entire planet - for a detailed and dynamic 3D experience. We are looking for a Project Art Lead who can define, refine, and extend the visual elements while balancing the need for fun and approachability for a broad set of users.Pete

mattford1
02-04-2009, 06:25 PM
Very interesting. I wonder why they would fire the entire team, then rehire. Perhaps to get cheaper folks??

My "dead" might have been too severe, but I think it will definitely be a while if and when we see a new product.

This still does not change my desire to see X-Plane and PM play together. A while back I was at a simulation visual company that uses X-Plane to drive their demo simulator. I asked why they used X-Plane verses FSX and the reply was that MSFS was considered a bit of a joke in the airline training arena and X-Plane was taken a bit more seriously. Also, X-Plane had a data output rate of 60hz with so they had no problem with it driving their IG system smoothly (a problem I'm having right now). I was told a similar story by a fellow who was building FTD's and the CAA asked why he wasn't using x-plane. I think there is enormous market potential for those guys if they opened it up to both platforms.

I think it would be advantageous (and economically a good thing too) for PM to support both. PM is currently the best product on the market and many people are switching to x-plane or using both programs.

Matt

JSpahn
02-04-2009, 08:23 PM
I just switched from FS9 to X-Plane reluctantly at first, see I ran into a nasty computer virus which wiped out all the valuable payware like FSUIPC from my hard drive. I had backups but to be honest Im a bit fed up with the vulnerability of windows. Currently I am running Ubuntu Linux 8.10

Some of the things that really impress me with X-Plane(XP) are the fast loading ground textures, which are very high resolution, never a blurry set of textures always sharp. I am not a programmer but looking into the SDK it seems that XP can be interfaced with 3rd party software without the need of an external program like FSUIPC. Also you can network multiple instances of XP on different computers to display different views without using a program like WideView(see why some developers may be negative towards XP). It seems that XP was developed with cockpit builders in mind.

Also XP runs silky smooth on a modest computer with decent settings, which greatly enhances the feeling of motion in the sim.

Additionally the controversial physics in X-Plane suit me well, now Im no pilot but I did stay at a Holiday Inn Express once:D, I think this aspect feels more realistic then the MSFS series.

But with all those nice things said there are some negatives to XP I would like to point out, first the lack of AI traffic and no availability of a 3rd party add-on.

Second no in house flight planner, but a payware product called Goodway is available.

Third is the weather engine, I am not a big fan on the weather rendering at all but on the upside it is not a resource hog like FS9 or FSX.

Finally the lack of 3rd party support for this product, it has much potential to be a great sim but without 3rd party support some areas are incomplete and that is how this rant relates to the topic:D

My advice if you do chose to give XP a try is to approach it with an open mind and keep in the back of your head that with more third party support XP has a lot more potential....and could easily surpass FS9 or FSX in a short time.

mattford1
02-04-2009, 08:34 PM
No doubt X-Plane has some drawbacks. I dont' think it's a "replacement" for FSX or FS9 for that matter. Like all products, it has it's good points and bad points. I've never liked the X-Plane cockpits, but I have a Boeing 737-700 in my garage, so that's not important to me. Always a mixed bag, but I think it has huge potential, and now that MSFS is out of the picture for the near future, I think Austin is going to really ramp up his product.

Melnato
02-04-2009, 10:04 PM
I just received and installed my X-Plane9.

There are some really good points about it:

Silky smooth
Textures load very quickly
Airport lighting is AMAZINGLY beautiful..unlike MSFS
FOV is much better than MSFS...
Lighting in general is awesome

BUT

Flight dynamics for the 737 are seriously weird...feels like a jet fighter,
and that was supposed to be the upside of XPlane?

Still a lot more testing to do...

Nat

michelmvd
02-05-2009, 06:22 AM
I'm wonderin if there is a good B744 model around for X-plane.
Just would like to test once the X-plane sim.

B. Rgds
Michel

mattford1
02-05-2009, 11:10 AM
I just received and installed my X-Plane9.

There are some really good points about it:

Silky smooth
Textures load very quickly
Airport lighting is AMAZINGLY beautiful..unlike MSFS
FOV is much better than MSFS...
Lighting in general is awesome

BUT

Flight dynamics for the 737 are seriously weird...feels like a jet fighter,
and that was supposed to be the upside of XPlane?

Still a lot more testing to do...

Nat


I haven't received my copy yet but the 737 is the one I'm interested in. I have well over 300+ hours in a 737-700 full motion flight simulator and know exactly how the flight model behaves so I think I can give a pretty good assessment. The PMDG 737 was pretty damn close. I can tell you the stock FSX 737 is horrible and in general the yaw axis in both PMDG and the stock 737 is way, way off, especially in engine out behavior.

BTW, the 737 in general is pretty damn responsive (shouldn't be like a fighter though). My brother (who is a C-130 pilot), taught me how to do tactical assault landings in the 737 last time we were in the full motion sim, and the thing handled it no problem.

Off topic, but has anyone heard any rumors about when the PMDG 737-NGX will be out?

Thanks,
Matt