egoexpress

08-31-2007, 03:43 PM

Hi gents,

We would like to use the LUA export data of LockOn to make a simulator plugin.

Does anyone know, how to calculate g-forces out of these data?

LoGetIndicatedAirSpeed() -- (args - 0, results - 1 (knots))

LoGetTrueAirSpeed() -- (args - 0, results - 1 (knots))

LoGetAltitudeAboveSeaLevel() -- (args - 0, results - 1 (feet))

LoGetAltitudeAboveGroundLevel() -- (args - 0, results - 1 (feet))

LoGetAngleOfAttack() -- (args - 0, results - 1 (degrees))

LoGetAccelerationUnits() -- (args - 0, results - 1 (G))

LoGetVerticalVelocity() -- (args - 0, results - 1(feet per sec))

LoGetADIPitchBankYaw() -- (args - 0, results - 3 (degrees))

LoGetMCPState() -- (args - 0, results - 1 (table of key(string).value(boolean))

Imho the g-force value would have to be combined with a vector information. We dont have a clue where to start.

The centrifugal forces could be calculated with f(c)=mxv²/r

But the mass value isnt provided by LOMAC.

Is there maybe another way to calculate the g-forces?

regards

ego

We would like to use the LUA export data of LockOn to make a simulator plugin.

Does anyone know, how to calculate g-forces out of these data?

LoGetIndicatedAirSpeed() -- (args - 0, results - 1 (knots))

LoGetTrueAirSpeed() -- (args - 0, results - 1 (knots))

LoGetAltitudeAboveSeaLevel() -- (args - 0, results - 1 (feet))

LoGetAltitudeAboveGroundLevel() -- (args - 0, results - 1 (feet))

LoGetAngleOfAttack() -- (args - 0, results - 1 (degrees))

LoGetAccelerationUnits() -- (args - 0, results - 1 (G))

LoGetVerticalVelocity() -- (args - 0, results - 1(feet per sec))

LoGetADIPitchBankYaw() -- (args - 0, results - 3 (degrees))

LoGetMCPState() -- (args - 0, results - 1 (table of key(string).value(boolean))

Imho the g-force value would have to be combined with a vector information. We dont have a clue where to start.

The centrifugal forces could be calculated with f(c)=mxv²/r

But the mass value isnt provided by LOMAC.

Is there maybe another way to calculate the g-forces?

regards

ego